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-rw-r--r--nGenEx/Random.cpp160
1 files changed, 80 insertions, 80 deletions
diff --git a/nGenEx/Random.cpp b/nGenEx/Random.cpp
index ccca097..b95a933 100644
--- a/nGenEx/Random.cpp
+++ b/nGenEx/Random.cpp
@@ -1,15 +1,15 @@
/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: nGenEx.lib
- FILE: Random.cpp
- AUTHOR: John DiCamillo
+ SUBSYSTEM: nGenEx.lib
+ FILE: Random.cpp
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Utility functions for generating random numbers and locations.
+ OVERVIEW
+ ========
+ Utility functions for generating random numbers and locations.
*/
#include "MemDebug.h"
@@ -19,130 +19,130 @@
void RandomInit()
{
- srand(timeGetTime());
+ srand(timeGetTime());
}
// +----------------------------------------------------------------------+
Point RandomDirection()
{
- Point p = Point(rand() - 16384, rand() - 16384, 0);
- p.Normalize();
- return p;
+ Point p = Point(rand() - 16384, rand() - 16384, 0);
+ p.Normalize();
+ return p;
}
// +----------------------------------------------------------------------+
Point RandomPoint()
{
- Point p = Point(rand() - 16384, rand() - 16384, 0);
- p.Normalize();
- p *= 15e3 + rand()/3;
- return p;
+ Point p = Point(rand() - 16384, rand() - 16384, 0);
+ p.Normalize();
+ p *= 15e3 + rand()/3;
+ return p;
}
// +----------------------------------------------------------------------+
Vec3 RandomVector(double radius)
{
- Vec3 v = Vec3(rand() - 16384, rand() - 16384, rand() - 16384);
- v.Normalize();
+ Vec3 v = Vec3(rand() - 16384, rand() - 16384, rand() - 16384);
+ v.Normalize();
- if (radius > 0)
- v *= (float) radius;
- else
- v *= (float) Random(radius/3, radius);
+ if (radius > 0)
+ v *= (float) radius;
+ else
+ v *= (float) Random(radius/3, radius);
- return v;
+ return v;
}
// +----------------------------------------------------------------------+
double Random(double min, double max)
{
- double delta = max - min;
- double r = delta * rand() / 32768.0;
+ double delta = max - min;
+ double r = delta * rand() / 32768.0;
- return min + r;
+ return min + r;
}
// +----------------------------------------------------------------------+
int RandomIndex()
{
- static int index = 0;
- static int table[16] = { 0, 9, 4, 7, 14, 11, 2, 12, 1, 5, 13, 8, 6, 10, 3, 15 };
+ static int index = 0;
+ static int table[16] = { 0, 9, 4, 7, 14, 11, 2, 12, 1, 5, 13, 8, 6, 10, 3, 15 };
- int r = 1 + ((rand() & 0x0700) >> 8);
- index += r;
- if (index > 1e7) index = 0;
- return table[index % 16];
+ int r = 1 + ((rand() & 0x0700) >> 8);
+ index += r;
+ if (index > 1e7) index = 0;
+ return table[index % 16];
}
// +----------------------------------------------------------------------+
bool RandomChance(int wins, int tries)
{
- double fraction = 256.0 * wins / tries;
- double r = (rand() >> 4) & 0xFF;
+ double fraction = 256.0 * wins / tries;
+ double r = (rand() >> 4) & 0xFF;
- return r < fraction;
+ return r < fraction;
}
// +----------------------------------------------------------------------+
int RandomSequence(int current, int range)
{
- if (range > 1) {
- int step = (int) Random(1, range-1);
- return (current + step) % range;
- }
+ if (range > 1) {
+ int step = (int) Random(1, range-1);
+ return (current + step) % range;
+ }
- return current;
+ return current;
}
// +----------------------------------------------------------------------+
int RandomShuffle(int count)
{
- static int set_size = -1;
- static BYTE set[256];
- static int index = -1;
-
- if (count < 0 || count > 250)
- return 0;
-
- if (set_size != count) {
- set_size = count;
- index = -1;
- }
-
- // need to reshuffle
- if (index < 0 || index > set_size-1) {
- // set up the deck
- int tmp[256];
- for (int i = 0; i < 256; i++)
- tmp[i] = i;
-
- // shuffle the cards
- for (int i = 0; i < set_size; i++) {
- int n = (int) Random(0, set_size);
- int tries = set_size;
- while (tmp[n] < 0 && tries--) {
- n = (n+1) % set_size;
- }
-
- if (tmp[n] >= 0) {
- set[i] = tmp[n];
- tmp[n] = -1;
- }
- else {
- set[i] = 0;
- }
- }
-
- index = 0;
- }
-
- return set[index++];
+ static int set_size = -1;
+ static BYTE set[256];
+ static int index = -1;
+
+ if (count < 0 || count > 250)
+ return 0;
+
+ if (set_size != count) {
+ set_size = count;
+ index = -1;
+ }
+
+ // need to reshuffle
+ if (index < 0 || index > set_size-1) {
+ // set up the deck
+ int tmp[256];
+ for (int i = 0; i < 256; i++)
+ tmp[i] = i;
+
+ // shuffle the cards
+ for (int i = 0; i < set_size; i++) {
+ int n = (int) Random(0, set_size);
+ int tries = set_size;
+ while (tmp[n] < 0 && tries--) {
+ n = (n+1) % set_size;
+ }
+
+ if (tmp[n] >= 0) {
+ set[i] = tmp[n];
+ tmp[n] = -1;
+ }
+ else {
+ set[i] = 0;
+ }
+ }
+
+ index = 0;
+ }
+
+ return set[index++];
}