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-rw-r--r--nGenEx/Projector.h138
1 files changed, 69 insertions, 69 deletions
diff --git a/nGenEx/Projector.h b/nGenEx/Projector.h
index e70a383..1a78c37 100644
--- a/nGenEx/Projector.h
+++ b/nGenEx/Projector.h
@@ -1,15 +1,15 @@
/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: nGenEx.lib
- FILE: Projector.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: nGenEx.lib
+ FILE: Projector.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- 3D Projection Camera class
+ OVERVIEW
+ ========
+ 3D Projection Camera class
*/
#ifndef Projector_h
@@ -25,81 +25,81 @@
class Projector
{
public:
- Projector(Window* win, Camera* cam);
- virtual ~Projector();
+ Projector(Window* win, Camera* cam);
+ virtual ~Projector();
- // Operations:
- virtual void UseWindow(Window* win);
- virtual void UseCamera(Camera* cam);
- virtual void SetDepthScale(float scale);
- virtual double GetDepthScale() const;
- virtual void SetFieldOfView(double fov);
- virtual double GetFieldOfView() const;
- virtual int SetInfinite(int i);
- virtual void StartFrame();
+ // Operations:
+ virtual void UseWindow(Window* win);
+ virtual void UseCamera(Camera* cam);
+ virtual void SetDepthScale(float scale);
+ virtual double GetDepthScale() const;
+ virtual void SetFieldOfView(double fov);
+ virtual double GetFieldOfView() const;
+ virtual int SetInfinite(int i);
+ virtual void StartFrame();
- // accessor:
- Point Pos() const { return camera->Pos(); }
- Point vrt() { return camera->vrt(); }
- Point vup() { return camera->vup(); }
- Point vpn() { return camera->vpn(); }
- const Matrix& Orientation() const { return camera->Orientation(); }
+ // accessor:
+ Point Pos() const { return camera->Pos(); }
+ Point vrt() { return camera->vrt(); }
+ Point vup() { return camera->vup(); }
+ Point vpn() { return camera->vpn(); }
+ const Matrix& Orientation() const { return camera->Orientation(); }
- double XAngle() const { return xangle; }
- double YAngle() const { return yangle; }
+ double XAngle() const { return xangle; }
+ double YAngle() const { return yangle; }
- bool IsOrthogonal() const { return orthogonal; }
- void SetOrthogonal(bool o) { orthogonal = o; }
+ bool IsOrthogonal() const { return orthogonal; }
+ void SetOrthogonal(bool o) { orthogonal = o; }
- // projection and clipping geometry:
- virtual void Transform(Vec3& vec) const;
- virtual void Transform(Point& point) const;
+ // projection and clipping geometry:
+ virtual void Transform(Vec3& vec) const;
+ virtual void Transform(Point& point) const;
- virtual void Project(Vec3& vec, bool clamp=true) const;
- virtual void Project(Point& point, bool clamp=true) const;
- virtual void ProjectRect(Point& origin, double& w, double& h) const;
+ virtual void Project(Vec3& vec, bool clamp=true) const;
+ virtual void Project(Point& point, bool clamp=true) const;
+ virtual void ProjectRect(Point& origin, double& w, double& h) const;
- virtual float ProjectRadius(const Vec3& vec, float radius) const;
+ virtual float ProjectRadius(const Vec3& vec, float radius) const;
- virtual void Unproject(Point& point) const;
- int IsVisible(const Vec3& v, float radius) const;
- int IsBoxVisible(const Point* p) const;
+ virtual void Unproject(Point& point) const;
+ int IsVisible(const Vec3& v, float radius) const;
+ int IsBoxVisible(const Point* p) const;
- float ApparentRadius(const Vec3& v, float radius) const;
+ float ApparentRadius(const Vec3& v, float radius) const;
- virtual void SetWorldSpace() { frustum_planes = world_planes; }
- virtual void SetViewSpace() { frustum_planes = view_planes; }
+ virtual void SetWorldSpace() { frustum_planes = world_planes; }
+ virtual void SetViewSpace() { frustum_planes = view_planes; }
- Plane* GetCurrentClipPlanes() { return frustum_planes; }
+ Plane* GetCurrentClipPlanes() { return frustum_planes; }
- void SetUpFrustum();
- void ViewToWorld(Point& pin, Point& pout);
- void ViewToWorld(Vec3& vin, Vec3& vout);
- void SetWorldspaceClipPlane(Vec3& normal, Plane& plane);
+ void SetUpFrustum();
+ void ViewToWorld(Point& pin, Point& pout);
+ void ViewToWorld(Vec3& vin, Vec3& vout);
+ void SetWorldspaceClipPlane(Vec3& normal, Plane& plane);
protected:
- Camera* camera;
-
- int width, height;
- double field_of_view;
- double xscreenscale, yscreenscale, maxscale;
- double xcenter, ycenter;
- double xangle, yangle;
-
- int infinite;
- float depth_scale;
- bool orthogonal;
-
- enum DISPLAY_CONST {
- NUM_FRUSTUM_PLANES= 4,
- };
-
- Plane* frustum_planes;
- Plane world_planes[NUM_FRUSTUM_PLANES];
- Plane view_planes[NUM_FRUSTUM_PLANES];
-
- float xclip0, xclip1;
- float yclip0, yclip1;
+ Camera* camera;
+
+ int width, height;
+ double field_of_view;
+ double xscreenscale, yscreenscale, maxscale;
+ double xcenter, ycenter;
+ double xangle, yangle;
+
+ int infinite;
+ float depth_scale;
+ bool orthogonal;
+
+ enum DISPLAY_CONST {
+ NUM_FRUSTUM_PLANES= 4,
+ };
+
+ Plane* frustum_planes;
+ Plane world_planes[NUM_FRUSTUM_PLANES];
+ Plane view_planes[NUM_FRUSTUM_PLANES];
+
+ float xclip0, xclip1;
+ float yclip0, yclip1;
};
#endif Projector_h