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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Particles.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Particle burst class
-*/
-
-#ifndef Particles_h
-#define Particles_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "Graphic.h"
-#include "Sprite.h"
-
-// +--------------------------------------------------------------------+
-
-class Particles : public Graphic
-{
-public:
- Particles(Bitmap* bitmap,
- int np,
- const Vec3& base_loc,
- const Vec3& vel,
- float base_speed = 500.0f,
- float drag = 1.0f,
- float scale = 1.0f,
- float bloom = 0.0f,
- float decay = 100.0f,
- float release = 1.0f,
- bool cont = false,
- bool trail = true,
- bool rise = false,
- int blend = 3,
- int nframes = 1);
-
- virtual ~Particles();
-
- virtual void Render(Video* video, DWORD flags);
- virtual void ExecFrame(double seconds);
- virtual void TranslateBy(const Point& ref) { offset = ref; loc = loc - ref; }
- virtual bool CheckVisibility(Projector& projector);
-
- virtual bool IsEmitting() const { return emitting; }
- virtual void StopEmitting() { emitting = false; }
-
-protected:
- int nparts;
- int nverts;
- int blend;
- bool continuous;
- bool trailing;
- bool rising;
- bool emitting;
-
- float base_speed;
- float max_speed;
- float drag;
- float release_rate;
- float decay;
- float min_scale;
- float max_scale;
- float extra;
-
- Point ref_loc;
- Point offset;
- Point* velocity;
- Point* part_loc;
- Point* release;
- float* timestamp;
- float* intensity;
- float* scale;
- float* angle;
- BYTE* frame;
-
- Sprite* point_sprite;
-};
-
-#endif Particles_h