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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Particles.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Particle burst class
+*/
+
+#ifndef Particles_h
+#define Particles_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "Graphic.h"
+#include "Sprite.h"
+
+// +--------------------------------------------------------------------+
+
+class Particles : public Graphic
+{
+public:
+ Particles(Bitmap* bitmap,
+ int np,
+ const Vec3& base_loc,
+ const Vec3& vel,
+ float base_speed = 500.0f,
+ float drag = 1.0f,
+ float scale = 1.0f,
+ float bloom = 0.0f,
+ float decay = 100.0f,
+ float release = 1.0f,
+ bool cont = false,
+ bool trail = true,
+ bool rise = false,
+ int blend = 3,
+ int nframes = 1);
+
+ virtual ~Particles();
+
+ virtual void Render(Video* video, DWORD flags);
+ virtual void ExecFrame(double seconds);
+ virtual void TranslateBy(const Point& ref) { offset = ref; loc = loc - ref; }
+ virtual bool CheckVisibility(Projector& projector);
+
+ virtual bool IsEmitting() const { return emitting; }
+ virtual void StopEmitting() { emitting = false; }
+
+protected:
+ int nparts;
+ int nverts;
+ int blend;
+ bool continuous;
+ bool trailing;
+ bool rising;
+ bool emitting;
+
+ float base_speed;
+ float max_speed;
+ float drag;
+ float release_rate;
+ float decay;
+ float min_scale;
+ float max_scale;
+ float extra;
+
+ Point ref_loc;
+ Point offset;
+ Point* velocity;
+ Point* part_loc;
+ Point* release;
+ float* timestamp;
+ float* intensity;
+ float* scale;
+ float* angle;
+ BYTE* frame;
+
+ Sprite* point_sprite;
+};
+
+#endif Particles_h