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Diffstat (limited to 'nGenEx/MultiController.cpp')
-rw-r--r-- | nGenEx/MultiController.cpp | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/nGenEx/MultiController.cpp b/nGenEx/MultiController.cpp new file mode 100644 index 0000000..2c79374 --- /dev/null +++ b/nGenEx/MultiController.cpp @@ -0,0 +1,154 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: MultiController.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + MultiController Input class +*/ + +#include "MemDebug.h" +#include "MultiController.h" + +// +--------------------------------------------------------------------+ + +MultiController::MultiController() +: x(0), y(0), z(0), p(0), r(0), w(0), c(0), p1(0), r1(0), w1(0), t(0) +{ + for (int i = 0; i < MotionController::MaxActions; i++) + action[i] = 0; + + nctrl = 0; + for (int i = 0; i < 4; i++) + ctrl[i] = 0; +} + +MultiController::~MultiController() +{ + for (int i = 0; i < 4; i++) + delete ctrl[i]; +} + +// +--------------------------------------------------------------------+ + +void +MultiController::AddController(MotionController* c) +{ + if (nctrl < 4 && c) + ctrl[nctrl++] = c; +} + +void +MultiController::MapKeys(KeyMapEntry* mapping, int nkeys) +{ + for (int i = 0; i < nctrl; i++) + ctrl[i]->MapKeys(mapping, nkeys); +} + +int +MultiController::GetSwapYawRoll() const +{ + if (nctrl) + return ctrl[0]->GetSwapYawRoll(); + + return 0; +} + +void +MultiController::SwapYawRoll(int swap) +{ + for (int i = 0; i < nctrl; i++) + ctrl[i]->SwapYawRoll(swap); +} + +// +--------------------------------------------------------------------+ + +inline void clamp(double& x) { if (x<-1)x=-1; else if (x>1)x=1; } + +void +MultiController::Acquire() +{ + t = x = y = z = p = r = w = c = 0; + + for (int i = 0; i < MotionController::MaxActions; i++) + action[i] = 0; + + for (int i = 0; i < nctrl; i++) { + ctrl[i]->Acquire(); + + x += ctrl[i]->X(); + y += ctrl[i]->Y(); + z += ctrl[i]->Z(); + + r += ctrl[i]->Roll(); + p += ctrl[i]->Pitch(); + w += ctrl[i]->Yaw(); + c += ctrl[i]->Center(); + t += ctrl[i]->Throttle(); + + for (int a = 0; a < MotionController::MaxActions; a++) + action[a] += ctrl[i]->Action(a); + } + + clamp(x); + clamp(y); + clamp(z); + clamp(r); + clamp(p); + clamp(w); + clamp(t); +} + +// +--------------------------------------------------------------------+ + +void +MultiController::SetThrottle(double throttle) +{ + for (int i = 0; i < nctrl; i++) + ctrl[i]->SetThrottle(throttle); +} + +// +--------------------------------------------------------------------+ + +int +MultiController::ActionMap(int key) +{ + for (int i = 0; i < nctrl; i++) { + int result = ctrl[i]->ActionMap(key); + + if (result) + return result; + } + + return 0; +} + |