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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: MouseController.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Joystick Input class
-*/
-
-#ifndef MouseController_h
-#define MouseController_h
-
-#include "MotionController.h"
-
-// +--------------------------------------------------------------------+
-
-class MouseController : public MotionController
-{
-public:
- static const char* TYPENAME() { return "MouseController"; }
-
- MouseController();
- virtual ~MouseController();
-
- // setup
- virtual void MapKeys(KeyMapEntry* mapping, int nkeys);
-
- // sample the physical device
- virtual void Acquire();
-
- // translations
- virtual double X() { return 0; }
- virtual double Y() { return 0; }
- virtual double Z() { return 0; }
-
- // rotations
- virtual double Pitch() { if (active) return p; return 0; }
- virtual double Roll() { if (active) return r; return 0; }
- virtual double Yaw() { if (active) return w; return 0; }
- virtual int Center() { return 0; }
-
- // throttle
- virtual double Throttle() { if (active) return t; return 0; }
- virtual void SetThrottle(double throttle) { t = throttle; }
-
- // actions
- virtual int Action(int n) { return action[n]; }
- virtual int ActionMap(int n);
-
- // actively sampling?
- virtual bool Active() { return active; }
- virtual void SetActive(bool a) { active = a; }
-
- static MouseController* GetInstance();
-
-protected:
- double p,r,w, dx, dy, t;
- int action[MotionController::MaxActions];
- int map[32];
- bool active;
- int active_key;
-};
-
-#endif MouseController_h
-