diff options
Diffstat (limited to 'nGenEx/MouseController.cpp')
-rw-r--r-- | nGenEx/MouseController.cpp | 518 |
1 files changed, 271 insertions, 247 deletions
diff --git a/nGenEx/MouseController.cpp b/nGenEx/MouseController.cpp index 1873a3d..ae7f455 100644 --- a/nGenEx/MouseController.cpp +++ b/nGenEx/MouseController.cpp @@ -1,247 +1,271 @@ -/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: MouseController.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- MouseController Input class
-*/
-
-#include "MemDebug.h"
-#include "MouseController.h"
-#include "Keyboard.h"
-#include "Mouse.h"
-#include "Game.h"
-#include "Video.h"
-
-// +--------------------------------------------------------------------+
-
-static MouseController* instance = 0;
-static DWORD rbutton_latch = 0;
-static DWORD mbutton_latch = 0;
-static DWORD active_latch = 0;
-
-// +--------------------------------------------------------------------+
-
-MouseController::MouseController()
-: p(0), r(0), w(0), dx(0), dy(0), t(0)
-{
- instance = this;
- select = 0;
- sensitivity = 10;
- swapped = 0;
- active = false;
-
- active_key = 20; // caps lock
-
- rbutton_latch = 0;
-
- for (int i = 0; i < MotionController::MaxActions; i++)
- action[i] = 0;
-}
-
-MouseController::~MouseController()
-{
- instance = 0;
-}
-
-MouseController*
-MouseController::GetInstance()
-{
- return instance;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MouseController::MapKeys(KeyMapEntry* mapping, int nkeys)
-{
- for (int i = 0; i < nkeys; i++) {
- KeyMapEntry k = mapping[i];
-
- if (k.act >= KEY_MAP_FIRST && k.act <= KEY_MAP_LAST) {
-
- if (k.act == KEY_MOUSE_SENSE)
- sensitivity = k.key;
-
- else if (k.act == KEY_MOUSE_SWAP)
- swapped = k.key;
-
- else if (k.act == KEY_MOUSE_INVERT)
- inverted = k.key;
-
- else if (k.act == KEY_MOUSE_SELECT)
- select = k.key;
-
- else if (k.act == KEY_MOUSE_ACTIVE)
- active_key = k.key;
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-static inline double sqr(double a) { return a*a; }
-
-void
-MouseController::Acquire()
-{
- p = r = w = 0;
- action[0] = 0;
- action[1] = 0;
- action[2] = 0;
- action[3] = 0;
-
- if (active_key && Keyboard::KeyDown(active_key)) {
- active_latch = 1;
- }
- else {
- if (active_latch) {
- active_latch = 0;
- active = !active;
- }
- }
-
- if (!select || !active)
- return;
-
- action[0] = Mouse::LButton();
-
- int roll_enable = 0;
-
- if (Mouse::RButton()) {
- roll_enable = 1;
-
- if (!rbutton_latch)
- rbutton_latch = Game::RealTime();
- }
- else {
- if (rbutton_latch) {
- rbutton_latch = Game::RealTime() - rbutton_latch;
- if (rbutton_latch < 250)
- action[1] = 1;
- }
-
- rbutton_latch = 0;
- }
-
- if (Mouse::MButton()) {
- if (!mbutton_latch)
- mbutton_latch = Game::RealTime();
- }
- else {
- if (mbutton_latch) {
- action[3] = 1;
- }
-
- mbutton_latch = 0;
- }
-
- double step = 0;
- int cx = Video::GetInstance()->Width()/2;
- int cy = Video::GetInstance()->Height()/2;
-
- dx += Mouse::X() - cx;
- dy += Mouse::Y() - cy;
-
- step = fabs(dx)/cx;
-
- if (roll_enable || select == 1)
- step *= 3 * sensitivity;
- else
- step *= step * sensitivity/4;
-
- if (roll_enable) {
- if (dx > 0)
- r = -step;
- else if (dx < 0)
- r = step;
- }
- else {
- if (dx > 0)
- w = step;
- else if (dx < 0)
- w = -step;
- }
-
- step = fabs(dy)/cy;
-
- if (select == 1)
- step *= 2 * sensitivity;
- else
- step *= step * sensitivity/4;
-
- if (inverted) {
- step *= -1;
- }
-
- if (dy > 0)
- p = step;
- else if (dy < 0)
- p = -step;
-
- if (select == 1) {
- ::SetCursorPos(cx, cy);
-
- double drain = cx * 4 * Game::FrameTime();
-
- if (dx > drain) {
- dx -= drain;
- }
- else if (dx < -drain) {
- dx += drain;
- }
- else {
- dx = 0;
- }
-
- if (dy > drain) {
- dy -= drain;
- }
- else if (dy < -drain) {
- dy += drain;
- }
- else {
- dy = 0;
- }
- }
- else {
- dx = 0;
- dy = 0;
- }
-
- if (Mouse::Wheel() > 0) {
- if (t < 0.25)
- t += 0.025;
- else
- t += 0.1;
-
- if (t > 1) t = 1;
- }
-
- else if (Mouse::Wheel() < 0) {
- if (t < 0.25)
- t -= 0.025;
- else
- t -= 0.1;
-
- if (t < 0) t = 0;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-int
-MouseController::ActionMap(int n)
-{
- if (n >= KEY_ACTION_0 && n <= KEY_ACTION_3)
- return action[n - KEY_ACTION_0];
-
- return 0;
-}
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: MouseController.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + MouseController Input class +*/ + +#include "MemDebug.h" +#include "MouseController.h" +#include "Keyboard.h" +#include "Mouse.h" +#include "Game.h" +#include "Video.h" + +// +--------------------------------------------------------------------+ + +static MouseController* instance = 0; +static DWORD rbutton_latch = 0; +static DWORD mbutton_latch = 0; +static DWORD active_latch = 0; + +// +--------------------------------------------------------------------+ + +MouseController::MouseController() +: p(0), r(0), w(0), dx(0), dy(0), t(0) +{ + instance = this; + select = 0; + sensitivity = 10; + swapped = 0; + active = false; + + active_key = 20; // caps lock + + rbutton_latch = 0; + + for (int i = 0; i < MotionController::MaxActions; i++) + action[i] = 0; +} + +MouseController::~MouseController() +{ + instance = 0; +} + +MouseController* +MouseController::GetInstance() +{ + return instance; +} + +// +--------------------------------------------------------------------+ + +void +MouseController::MapKeys(KeyMapEntry* mapping, int nkeys) +{ + for (int i = 0; i < nkeys; i++) { + KeyMapEntry k = mapping[i]; + + if (k.act >= KEY_MAP_FIRST && k.act <= KEY_MAP_LAST) { + + if (k.act == KEY_MOUSE_SENSE) + sensitivity = k.key; + + else if (k.act == KEY_MOUSE_SWAP) + swapped = k.key; + + else if (k.act == KEY_MOUSE_INVERT) + inverted = k.key; + + else if (k.act == KEY_MOUSE_SELECT) + select = k.key; + + else if (k.act == KEY_MOUSE_ACTIVE) + active_key = k.key; + } + } +} + +// +--------------------------------------------------------------------+ + +static inline double sqr(double a) { return a*a; } + +void +MouseController::Acquire() +{ + p = r = w = 0; + action[0] = 0; + action[1] = 0; + action[2] = 0; + action[3] = 0; + + if (active_key && Keyboard::KeyDown(active_key)) { + active_latch = 1; + } + else { + if (active_latch) { + active_latch = 0; + active = !active; + } + } + + if (!select || !active) + return; + + action[0] = Mouse::LButton(); + + int roll_enable = 0; + + if (Mouse::RButton()) { + roll_enable = 1; + + if (!rbutton_latch) + rbutton_latch = Game::RealTime(); + } + else { + if (rbutton_latch) { + rbutton_latch = Game::RealTime() - rbutton_latch; + if (rbutton_latch < 250) + action[1] = 1; + } + + rbutton_latch = 0; + } + + if (Mouse::MButton()) { + if (!mbutton_latch) + mbutton_latch = Game::RealTime(); + } + else { + if (mbutton_latch) { + action[3] = 1; + } + + mbutton_latch = 0; + } + + double step = 0; + int cx = Video::GetInstance()->Width()/2; + int cy = Video::GetInstance()->Height()/2; + + dx += Mouse::X() - cx; + dy += Mouse::Y() - cy; + + step = fabs(dx)/cx; + + if (roll_enable || select == 1) + step *= 3 * sensitivity; + else + step *= step * sensitivity/4; + + if (roll_enable) { + if (dx > 0) + r = -step; + else if (dx < 0) + r = step; + } + else { + if (dx > 0) + w = step; + else if (dx < 0) + w = -step; + } + + step = fabs(dy)/cy; + + if (select == 1) + step *= 2 * sensitivity; + else + step *= step * sensitivity/4; + + if (inverted) { + step *= -1; + } + + if (dy > 0) + p = step; + else if (dy < 0) + p = -step; + + if (select == 1) { + ::SetCursorPos(cx, cy); + + double drain = cx * 4 * Game::FrameTime(); + + if (dx > drain) { + dx -= drain; + } + else if (dx < -drain) { + dx += drain; + } + else { + dx = 0; + } + + if (dy > drain) { + dy -= drain; + } + else if (dy < -drain) { + dy += drain; + } + else { + dy = 0; + } + } + else { + dx = 0; + dy = 0; + } + + if (Mouse::Wheel() > 0) { + if (t < 0.25) + t += 0.025; + else + t += 0.1; + + if (t > 1) t = 1; + } + + else if (Mouse::Wheel() < 0) { + if (t < 0.25) + t -= 0.025; + else + t -= 0.1; + + if (t < 0) t = 0; + } +} + +// +--------------------------------------------------------------------+ + +int +MouseController::ActionMap(int n) +{ + if (n >= KEY_ACTION_0 && n <= KEY_ACTION_3) + return action[n - KEY_ACTION_0]; + + return 0; +} + |