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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Mouse.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Mouse class
-*/
-
-#ifndef Mouse_h
-#define Mouse_h
-
-#include "Types.h"
-
-// +--------------------------------------------------------------------+
-
-class Bitmap;
-class Screen;
-class Window;
-
-// +--------------------------------------------------------------------+
-
-class Mouse
-{
- friend LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
- friend class Game;
-
-public:
- static const char* TYPENAME() { return "Mouse"; }
-
- enum CURSOR { ARROW, CROSS, WAIT, NOT, DRAG, USER1, USER2, USER3 };
- enum HOTSPOT { HOTSPOT_CTR, HOTSPOT_NW };
-
- static int X() { return x; }
- static int Y() { return y; }
- static int LButton() { return l; }
- static int MButton() { return m; }
- static int RButton() { return r; }
- static int Wheel() { return w; }
-
- static void Paint();
-
- static void SetCursorPos(int x, int y);
- static void Show(int s=1);
- static int SetCursor(CURSOR c);
- static int LoadCursor(CURSOR c, const char* name, HOTSPOT hs = HOTSPOT_CTR);
-
- static void Create(Screen* screen);
- static void Resize(Screen* screen);
- static void Close();
-
-private:
- static int show;
- static int cursor;
-
- static int x;
- static int y;
- static int l;
- static int m;
- static int r;
- static int w;
-
- static Bitmap* image[8];
- static int hotspot[8];
-
- static Window* window;
-};
-
-#endif Mouse_h
-