diff options
Diffstat (limited to 'nGenEx/Light.h')
-rw-r--r-- | nGenEx/Light.h | 216 |
1 files changed, 120 insertions, 96 deletions
diff --git a/nGenEx/Light.h b/nGenEx/Light.h index d3acb5e..8c1bc1b 100644 --- a/nGenEx/Light.h +++ b/nGenEx/Light.h @@ -1,96 +1,120 @@ -/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Light.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Dynamic Light Source
-*/
-
-#ifndef Light_h
-#define Light_h
-
-#include "Geometry.h"
-#include "Color.h"
-
-// +--------------------------------------------------------------------+
-
-#define LIGHT_DESTROY(x) if (x) { x->Destroy(); x = 0; }
-
-// +--------------------------------------------------------------------+
-
-class Scene;
-
-// +--------------------------------------------------------------------+
-
-class Light
-{
-public:
- static const char* TYPENAME() { return "Light"; }
-
- enum TYPES {
- LIGHT_POINT = 1,
- LIGHT_SPOT = 2,
- LIGHT_DIRECTIONAL = 3,
- LIGHT_FORCE_DWORD = 0x7fffffff
- };
-
- Light(float l=0.0f, float dl=1.0f, int time=-1);
- virtual ~Light();
-
- int operator == (const Light& l) const { return id == l.id; }
-
- // operations
- virtual void Update();
-
- // accessors / mutators
- int Identity() const { return id; }
- Point Location() const { return loc; }
-
- DWORD Type() const { return type; }
- void SetType(DWORD t) { type = t; }
- float Intensity() const { return light; }
- void SetIntensity(float f) { light = f; }
- Color GetColor() const { return color; }
- void SetColor(Color c) { color = c; }
- bool IsActive() const { return active; }
- void SetActive(bool a) { active = a; }
- bool CastsShadow() const { return shadow; }
- void SetShadow(bool s) { shadow = s; }
-
- bool IsPoint() const { return type == LIGHT_POINT; }
- bool IsSpot() const { return type == LIGHT_SPOT; }
- bool IsDirectional() const { return type == LIGHT_DIRECTIONAL; }
-
- virtual void MoveTo(const Point& dst);
- virtual void TranslateBy(const Point& ref);
-
- virtual int Life() const { return life; }
- virtual void Destroy();
- virtual Scene* GetScene() const { return scene; }
- virtual void SetScene(Scene*s) { scene = s; }
-
-protected:
- static int id_key;
-
- int id;
- DWORD type;
- Point loc;
- int life;
- float light;
- float dldt;
- Color color;
- bool active;
- bool shadow;
- Scene* scene;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif Light_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: Light.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Dynamic Light Source +*/ + +#ifndef Light_h +#define Light_h + +#include "Geometry.h" +#include "Color.h" + +// +--------------------------------------------------------------------+ + +#define LIGHT_DESTROY(x) if (x) { x->Destroy(); x = 0; } + +// +--------------------------------------------------------------------+ + +class Scene; + +// +--------------------------------------------------------------------+ + +class Light +{ +public: + static const char* TYPENAME() { return "Light"; } + + enum TYPES { + LIGHT_POINT = 1, + LIGHT_SPOT = 2, + LIGHT_DIRECTIONAL = 3, + LIGHT_FORCE_DWORD = 0x7fffffff + }; + + Light(float l=0.0f, float dl=1.0f, int time=-1); + virtual ~Light(); + + int operator == (const Light& l) const { return id == l.id; } + + // operations + virtual void Update(); + + // accessors / mutators + int Identity() const { return id; } + Point Location() const { return loc; } + + DWORD Type() const { return type; } + void SetType(DWORD t) { type = t; } + float Intensity() const { return light; } + void SetIntensity(float f) { light = f; } + Color GetColor() const { return color; } + void SetColor(Color c) { color = c; } + bool IsActive() const { return active; } + void SetActive(bool a) { active = a; } + bool CastsShadow() const { return shadow; } + void SetShadow(bool s) { shadow = s; } + + bool IsPoint() const { return type == LIGHT_POINT; } + bool IsSpot() const { return type == LIGHT_SPOT; } + bool IsDirectional() const { return type == LIGHT_DIRECTIONAL; } + + virtual void MoveTo(const Point& dst); + virtual void TranslateBy(const Point& ref); + + virtual int Life() const { return life; } + virtual void Destroy(); + virtual Scene* GetScene() const { return scene; } + virtual void SetScene(Scene*s) { scene = s; } + +protected: + static int id_key; + + int id; + DWORD type; + Point loc; + int life; + float light; + float dldt; + Color color; + bool active; + bool shadow; + Scene* scene; +}; + +// +--------------------------------------------------------------------+ + +#endif Light_h + |