diff options
Diffstat (limited to 'nGenEx/Keyboard.h')
-rw-r--r-- | nGenEx/Keyboard.h | 172 |
1 files changed, 98 insertions, 74 deletions
diff --git a/nGenEx/Keyboard.h b/nGenEx/Keyboard.h index 753a3de..5ce09a3 100644 --- a/nGenEx/Keyboard.h +++ b/nGenEx/Keyboard.h @@ -1,74 +1,98 @@ -/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Keyboard.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Keyboard Input class
-*/
-
-#ifndef Keyboard_h
-#define Keyboard_h
-
-#include "MotionController.h"
-
-// +--------------------------------------------------------------------+
-
-class Keyboard : public MotionController
-{
-public:
- static const char* TYPENAME() { return "Keyboard"; }
-
- Keyboard();
- virtual ~Keyboard();
-
- // setup
- virtual void MapKeys(KeyMapEntry* mapping, int nkeys);
-
- // sample the physical device
- virtual void Acquire();
-
- // translations
- virtual double X() { return x; }
- virtual double Y() { return y; }
- virtual double Z() { return z; }
-
- // rotations
- virtual double Pitch() { return p; }
- virtual double Roll() { return r; }
- virtual double Yaw() { return w; }
- virtual int Center() { return c; }
-
- // throttle
- virtual double Throttle() { return t; }
- virtual void SetThrottle(double throttle) { t = throttle; }
-
- // actions
- virtual int Action(int n) { return action[n]; }
- virtual int ActionMap(int n) { return KeyDownMap(n); }
-
- static bool KeyDown(int key);
- static bool KeyDownMap(int key);
- static void FlushKeys();
-
- static Keyboard* GetInstance();
-
-protected:
- double x,y,z,p,r,w,t;
- double p1, r1, w1;
- int c;
- int action[MotionController::MaxActions];
-
- static int map[KEY_MAP_SIZE];
- static int alt[KEY_MAP_SIZE];
-};
-
-// +--------------------------------------------------------------------+
-
-#endif Keyboard_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: Keyboard.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Keyboard Input class +*/ + +#ifndef Keyboard_h +#define Keyboard_h + +#include "MotionController.h" + +// +--------------------------------------------------------------------+ + +class Keyboard : public MotionController +{ +public: + static const char* TYPENAME() { return "Keyboard"; } + + Keyboard(); + virtual ~Keyboard(); + + // setup + virtual void MapKeys(KeyMapEntry* mapping, int nkeys); + + // sample the physical device + virtual void Acquire(); + + // translations + virtual double X() { return x; } + virtual double Y() { return y; } + virtual double Z() { return z; } + + // rotations + virtual double Pitch() { return p; } + virtual double Roll() { return r; } + virtual double Yaw() { return w; } + virtual int Center() { return c; } + + // throttle + virtual double Throttle() { return t; } + virtual void SetThrottle(double throttle) { t = throttle; } + + // actions + virtual int Action(int n) { return action[n]; } + virtual int ActionMap(int n) { return KeyDownMap(n); } + + static bool KeyDown(int key); + static bool KeyDownMap(int key); + static void FlushKeys(); + + static Keyboard* GetInstance(); + +protected: + double x,y,z,p,r,w,t; + double p1, r1, w1; + int c; + int action[MotionController::MaxActions]; + + static int map[KEY_MAP_SIZE]; + static int alt[KEY_MAP_SIZE]; +}; + +// +--------------------------------------------------------------------+ + +#endif Keyboard_h + |