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Diffstat (limited to 'nGenEx/Game.h')
-rw-r--r-- | nGenEx/Game.h | 245 |
1 files changed, 245 insertions, 0 deletions
diff --git a/nGenEx/Game.h b/nGenEx/Game.h new file mode 100644 index 0000000..c94a273 --- /dev/null +++ b/nGenEx/Game.h @@ -0,0 +1,245 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: Game.h + AUTHOR: John DiCamillo + +*/ + +#ifndef Game_h +#define Game_h + +#include "Types.h" +#include "Screen.h" +#include "Video.h" + +// +--------------------------------------------------------------------+ + +void Print(const char* fmt, ...); + +LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); + +void FlushKeys(); +void BufferKey(int vkey); +int GetKey(); +int GetKeyPlus(int& key, int& shift); +void ProcessKeyMessage(); + +extern "C" bool ProfileGameLoop(void); + +// +--------------------------------------------------------------------+ + +class ContentBundle; +class Locale; +class Universe; +class Sound; +class SoundCard; +class Video; +class VideoFactory; +class VideoSettings; +class AviFile; +class Text; + +// +--------------------------------------------------------------------+ + +class Game +{ +public: + static const char* TYPENAME() { return "Game"; } + enum STATUS { OK, RUN, EXIT, PANIC, INIT_FAILED, TOO_MANY }; + + Game(); + virtual ~Game(); + + // + // MAIN GAME FUNCTIONALITY: + // + + virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow); + virtual int Run(); + virtual void Exit(); + virtual bool OnPaint() { return false; } + virtual bool OnHelp() { return false; } + + virtual void Activate(bool f); + virtual void Pause(bool f); + int Status() const { return status; } + + virtual void ScreenCapture(const char* name = 0); + virtual void AVICapture(const char* fname = 0); + + const RenderStats& GetPolyStats() { return stats; } + + // + // GENERAL GAME CLASS UTILITY METHODS: + // + + static void Panic(const char* msg=0); + static bool DisplayModeSupported(int w, int h, int bpp); + static int MaxTexSize(); + static int MaxTexAspect(); + static int GammaLevel(); + static void SetGammaLevel(int g); + static void SetMaxTexSize(int n); + + static DWORD RealTime(); + static DWORD GameTime(); + static DWORD TimeCompression(); + static void SetTimeCompression(DWORD comp); + static DWORD Frame(); + static void ResetGameTime(); + static void SkipGameTime(double seconds); + + static double FrameRate(); + static double FrameTime(); + static double GUITime(); + static void SetMaxFrameLength(double seconds) { max_frame_length = seconds; } + static void SetMinFrameLength(double seconds) { min_frame_length = seconds; } + static double GetMaxFrameLength() { return max_frame_length; } + static double GetMinFrameLength() { return min_frame_length; } + + static Game* GetInstance(); + static Video* GetVideo(); + static Color GetScreenColor(); + static void SetScreenColor(Color c); + static int GetScreenWidth(); + static int GetScreenHeight(); + + static bool Active() { return active; } + static bool Paused() { return paused; } + static bool Server() { return server; } + static bool ShowMouse() { return show_mouse; } + static bool IsWindowed(); + + static HINSTANCE GetHINST(); + static HWND GetHWND(); + + static void UseLocale(Locale* locale); + static Text GetText(const char* key); + + static const char* GetPanicMessage() { return panicbuf; } + + virtual bool GameLoop(); + virtual void UpdateWorld(); + virtual void GameState(); + virtual void UpdateScreen(); + virtual void CollectStats(); + + virtual bool InitApplication(HINSTANCE); + virtual bool InitInstance(HINSTANCE, int); + virtual bool InitContent(); + virtual bool InitGame(); + virtual bool InitVideo(); + virtual bool ResizeVideo(); + virtual bool ResetVideo(); + virtual bool ToggleFullscreen(); + virtual bool AdjustWindowForChange(); + + virtual bool SetupPalette(); + virtual bool LoadPalette(PALETTEENTRY* pal, BYTE* inv); + virtual void ShowStats(); + +protected: + friend bool ProfileGameLoop(void); + friend LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM uParam, LPARAM lParam); + + ContentBundle* content; + Universe* world; + VideoFactory* video_factory; + Video* video; + VideoSettings* video_settings; + SoundCard* soundcard; + Screen* screen; + int gamma; + int max_tex_size; + + RenderStats stats; + DWORD totaltime; + + PALETTEENTRY standard_palette[256]; + BYTE inverse_palette[32768]; + + HINSTANCE hInst; + HWND hwnd; + HMENU hmenu; + DWORD winstyle; + + char* app_name; + char* title_text; + char* palette_name; + + // Internal variables for the state of the app + bool is_windowed; + bool is_active; + bool is_device_lost; + bool is_minimized; + bool is_maximized; + bool ignore_size_change; + bool is_device_initialized; + bool is_device_restored; + DWORD window_style; // Saved window style for mode switches + RECT bounds_rect; // Saved window bounds for mode switches + RECT client_rect; // Saved client area size for mode switches + + + double gui_seconds; + double seconds; + double frame_rate; + int frame_count; + int frame_count0; + int frame_time; + int frame_time0; + + int status; + int exit_code; + Color screen_color; + + AviFile* avi_file; + + static bool active; + static bool paused; + static bool server; + static bool show_mouse; + static DWORD base_game_time; + static DWORD real_time; + static DWORD game_time; + static DWORD time_comp; + static DWORD frame_number; + + static double max_frame_length; + static double min_frame_length; + + static char panicbuf[256]; +}; + +// +--------------------------------------------------------------------+ + +#endif Game_h + + |