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+/* Project nGenEx
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Game.h
+ AUTHOR: John DiCamillo
+
+*/
+
+#ifndef Game_h
+#define Game_h
+
+#include "Types.h"
+#include "Screen.h"
+#include "Video.h"
+
+// +--------------------------------------------------------------------+
+
+void Print(const char* fmt, ...);
+
+LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
+
+void FlushKeys();
+void BufferKey(int vkey);
+int GetKey();
+int GetKeyPlus(int& key, int& shift);
+
+extern "C" bool ProfileGameLoop(void);
+
+// +--------------------------------------------------------------------+
+
+class ContentBundle;
+class Locale;
+class Universe;
+class Sound;
+class SoundCard;
+class Video;
+class VideoFactory;
+class VideoSettings;
+class AviFile;
+class Text;
+
+// +--------------------------------------------------------------------+
+
+class Game
+{
+public:
+ static const char* TYPENAME() { return "Game"; }
+ enum STATUS { OK, RUN, EXIT, PANIC, INIT_FAILED, TOO_MANY };
+
+ Game();
+ virtual ~Game();
+
+ //
+ // MAIN GAME FUNCTIONALITY:
+ //
+
+ virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
+ virtual int Run();
+ virtual void Exit();
+ virtual bool OnPaint() { return false; }
+ virtual bool OnHelp() { return false; }
+
+ virtual void Activate(bool f);
+ virtual void Pause(bool f);
+ int Status() const { return status; }
+
+ virtual void ScreenCapture(const char* name = 0);
+ virtual void AVICapture(const char* fname = 0);
+
+ const RenderStats& GetPolyStats() { return stats; }
+
+ //
+ // GENERAL GAME CLASS UTILITY METHODS:
+ //
+
+ static void Panic(const char* msg=0);
+ static bool DisplayModeSupported(int w, int h, int bpp);
+ static int MaxTexSize();
+ static int MaxTexAspect();
+ static int GammaLevel();
+ static void SetGammaLevel(int g);
+ static void SetMaxTexSize(int n);
+
+ static DWORD RealTime();
+ static DWORD GameTime();
+ static DWORD TimeCompression();
+ static void SetTimeCompression(DWORD comp);
+ static DWORD Frame();
+ static void ResetGameTime();
+ static void SkipGameTime(double seconds);
+
+ static double FrameRate();
+ static double FrameTime();
+ static double GUITime();
+ static void SetMaxFrameLength(double seconds) { max_frame_length = seconds; }
+ static void SetMinFrameLength(double seconds) { min_frame_length = seconds; }
+ static double GetMaxFrameLength() { return max_frame_length; }
+ static double GetMinFrameLength() { return min_frame_length; }
+
+ static Game* GetInstance();
+ static Video* GetVideo();
+ static Color GetScreenColor();
+ static void SetScreenColor(Color c);
+ static int GetScreenWidth();
+ static int GetScreenHeight();
+
+ static bool Active() { return active; }
+ static bool Paused() { return paused; }
+ static bool Server() { return server; }
+ static bool ShowMouse() { return show_mouse; }
+ static bool IsWindowed();
+
+ static HINSTANCE GetHINST();
+ static HWND GetHWND();
+
+ static void UseLocale(Locale* locale);
+ static Text GetText(const char* key);
+
+ static const char* GetPanicMessage() { return panicbuf; }
+
+ virtual bool GameLoop();
+ virtual void UpdateWorld();
+ virtual void GameState();
+ virtual void UpdateScreen();
+ virtual void CollectStats();
+
+ virtual bool InitApplication(HINSTANCE);
+ virtual bool InitInstance(HINSTANCE, int);
+ virtual bool InitContent();
+ virtual bool InitGame();
+ virtual bool InitVideo();
+ virtual bool ResizeVideo();
+ virtual bool ResetVideo();
+ virtual bool ToggleFullscreen();
+ virtual bool AdjustWindowForChange();
+
+ virtual bool SetupPalette();
+ virtual bool LoadPalette(PALETTEENTRY* pal, BYTE* inv);
+ virtual void ShowStats();
+
+protected:
+ friend bool ProfileGameLoop(void);
+ friend LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM uParam, LPARAM lParam);
+
+ ContentBundle* content;
+ Universe* world;
+ VideoFactory* video_factory;
+ Video* video;
+ VideoSettings* video_settings;
+ SoundCard* soundcard;
+ Screen* screen;
+ int gamma;
+ int max_tex_size;
+
+ RenderStats stats;
+ DWORD totaltime;
+
+ PALETTEENTRY standard_palette[256];
+ BYTE inverse_palette[32768];
+
+ HINSTANCE hInst;
+ HWND hwnd;
+ HMENU hmenu;
+ DWORD winstyle;
+
+ char* app_name;
+ char* title_text;
+ char* palette_name;
+
+ // Internal variables for the state of the app
+ bool is_windowed;
+ bool is_active;
+ bool is_device_lost;
+ bool is_minimized;
+ bool is_maximized;
+ bool ignore_size_change;
+ bool is_device_initialized;
+ bool is_device_restored;
+ DWORD window_style; // Saved window style for mode switches
+ RECT bounds_rect; // Saved window bounds for mode switches
+ RECT client_rect; // Saved client area size for mode switches
+
+
+ double gui_seconds;
+ double seconds;
+ double frame_rate;
+ int frame_count;
+ int frame_count0;
+ int frame_time;
+ int frame_time0;
+
+ int status;
+ int exit_code;
+ Color screen_color;
+
+ AviFile* avi_file;
+
+ static bool active;
+ static bool paused;
+ static bool server;
+ static bool show_mouse;
+ static DWORD base_game_time;
+ static DWORD real_time;
+ static DWORD game_time;
+ static DWORD time_comp;
+ static DWORD frame_number;
+
+ static double max_frame_length;
+ static double min_frame_length;
+
+ static char panicbuf[256];
+};
+
+// +--------------------------------------------------------------------+
+
+#endif Game_h
+
+