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-rw-r--r--nGenEx/Game.cpp1574
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diff --git a/nGenEx/Game.cpp b/nGenEx/Game.cpp
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+++ b/nGenEx/Game.cpp
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+/* Project nGenEx
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Game.cpp
+ AUTHOR: John DiCamillo
+
+*/
+
+#include "MemDebug.h"
+#include "Game.h"
+#include "Mouse.h"
+#include "Universe.h"
+#include "Screen.h"
+#include "Window.h"
+#include "EventDispatch.h"
+#include "Color.h"
+#include "DataLoader.h"
+#include "Keyboard.h"
+#include "Pcx.h"
+#include "Resource.h"
+#include "Bitmap.h"
+#include "MachineInfo.h"
+#include "Video.h"
+#include "VideoFactory.h"
+#include "VideoSettings.h"
+#include "AviFile.h"
+#include "ContentBundle.h"
+
+// +--------------------------------------------------------------------+
+
+FILE* ErrLog = 0;
+int ErrLine = 0;
+char ErrBuf[256];
+
+Game* game = 0;
+
+bool Game::active = false;
+bool Game::paused = false;
+bool Game::server = false;
+bool Game::show_mouse = false;
+DWORD Game::base_game_time = 0;
+DWORD Game::real_time = 0;
+DWORD Game::game_time = 0;
+DWORD Game::time_comp = 1;
+DWORD Game::frame_number = 0;
+
+const int VIDEO_FPS = 30;
+const double MAX_FRAME_TIME_VIDEO = 1.0 / (double) VIDEO_FPS;
+const double MAX_FRAME_TIME_NORMAL = 1.0 / 5.0;
+const double MIN_FRAME_TIME_NORMAL = 1.0 / 60.0;
+
+double Game::max_frame_length = MAX_FRAME_TIME_NORMAL;
+double Game::min_frame_length = MIN_FRAME_TIME_NORMAL;
+
+char Game::panicbuf[256];
+
+static LARGE_INTEGER perf_freq;
+static LARGE_INTEGER perf_cnt1;
+static LARGE_INTEGER perf_cnt2;
+
+// +--------------------------------------------------------------------+
+
+Game::Game()
+ : world(0), video_factory(0), video(0), video_settings(0), soundcard(0),
+ gamma(128), max_tex_size(2048), screen(0), totaltime(0),
+ hInst(0), hwnd(0), frame_rate(0), frame_count(0), frame_count0(0),
+ frame_time(0), frame_time0(0), gui_seconds(0), content(0),
+ status(Game::OK), exit_code(0), window_style(0), avi_file(0)
+{
+ if (!game) {
+ panicbuf[0] = 0;
+ game = this;
+ ZeroMemory(ErrBuf, 256);
+
+ video_settings = new(__FILE__,__LINE__) VideoSettings;
+
+ is_windowed = false;
+ is_active = false;
+ is_device_lost = false;
+ is_minimized = false;
+ is_maximized = false;
+ ignore_size_change = false;
+ is_device_initialized = false;
+ is_device_restored = false;
+ }
+ else
+ status = TOO_MANY;
+}
+
+Game::~Game()
+{
+ if (game == this)
+ game = 0;
+
+ delete content;
+ delete world;
+ delete screen;
+ delete video_factory;
+ delete video;
+ delete soundcard;
+ delete video_settings;
+ delete avi_file;
+
+ if (status == EXIT)
+ ShowStats();
+}
+
+// +--------------------------------------------------------------------+
+
+HINSTANCE Game::GetHINST()
+{
+ if (game)
+ return game->hInst;
+
+ return 0;
+}
+
+HWND Game::GetHWND()
+{
+ if (game)
+ return game->hwnd;
+
+ return 0;
+}
+
+bool Game::IsWindowed()
+{
+ if (game)
+ return game->is_windowed;
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+Text
+Game::GetText(const char* key)
+{
+ if (game && game->content && game->content->IsLoaded())
+ return game->content->GetText(key);
+
+ return key;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+Game::GammaLevel()
+{
+ if (game)
+ return game->gamma;
+
+ return 0;
+}
+
+void
+Game::SetGammaLevel(int g)
+{
+ if (game) {
+ game->gamma = g;
+
+ if (game->video)
+ game->video->SetGammaLevel(g);
+ }
+}
+
+int
+Game::MaxTexSize()
+{
+ if (game && game->video) {
+ int max_vid_size = game->video->MaxTexSize();
+ return max_vid_size < game->max_tex_size ?
+ max_vid_size : game->max_tex_size;
+ }
+ else if (Video::GetInstance()) {
+ return Video::GetInstance()->MaxTexSize();
+ }
+
+ return 256;
+}
+
+int
+Game::MaxTexAspect()
+{
+ if (game && game->video) {
+ return game->video->MaxTexAspect();
+ }
+ else if (Video::GetInstance()) {
+ return Video::GetInstance()->MaxTexAspect();
+ }
+
+ return 1;
+}
+
+void
+Game::SetMaxTexSize(int n)
+{
+ if (game && n >= 64 && n <= 4096)
+ game->max_tex_size = n;
+}
+
+bool
+Game::DisplayModeSupported(int w, int h, int bpp)
+{
+ return game && game->video && game->video->IsModeSupported(w,h,bpp);
+}
+
+double
+Game::FrameRate()
+{
+ if (game)
+ return game->frame_rate;
+
+ return 0;
+}
+
+double
+Game::FrameTime()
+{
+ if (game)
+ return game->seconds;
+
+ return 0;
+}
+
+double
+Game::GUITime()
+{
+ if (game)
+ return game->gui_seconds;
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+Game::Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow)
+{
+ status = OK;
+ hInst = hi;
+
+ Print(" Initializing Game\n");
+
+ stats.Clear();
+
+ if (!InitApplication(hInst)) { // Initialize shared things
+ Panic("Could not initialize the application.");
+ status = INIT_FAILED;
+ }
+
+ if (status == OK && !video_settings) {
+ Panic("No video settings specified");
+ status = INIT_FAILED;
+ }
+
+ if (status == OK) {
+ if (MachineInfo::GetPlatform() == MachineInfo::OS_WINNT) {
+ Panic(" D3D not available under WinNT 4");
+ status = INIT_FAILED;
+ }
+
+ else if (MachineInfo::GetDirectXVersion() < MachineInfo::DX_9) {
+ Panic(" Insufficient DirectX detected (Dx9 IS REQUIRED)");
+ status = INIT_FAILED;
+ }
+
+ Print(" Gamma Level = %d\n", gamma);
+ }
+
+ if (status == OK) {
+ Print("\n Initializing instance...\n");
+ // Perform initializations that apply to a specific instance
+ if (!InitInstance(hInst, nCmdShow)) {
+ Panic("Could not initialize the instance.");
+ status = INIT_FAILED;
+ }
+ }
+
+ if (status == OK) {
+ Print(" Initializing content...\n");
+ InitContent();
+ }
+
+ if (status == OK) {
+ Print(" Initializing game...\n");
+ if (!InitGame()) {
+ if (!panicbuf[0])
+ Panic("Could not initialize the game.");
+ status = INIT_FAILED;
+ }
+ }
+
+ return status == OK;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+Game::InitApplication(HINSTANCE hInstance)
+{
+ WNDCLASS wc;
+ LOGBRUSH brush = { BS_SOLID, RGB(0,0,0), 0 };
+
+ if (server)
+ brush.lbColor = RGB(255,255,255);
+
+ // Fill in window class structure with parameters that
+ // describe the main window.
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+ wc.lpfnWndProc = (WNDPROC) WndProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = hInstance;
+ wc.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(100));
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+
+ wc.hbrBackground = CreateBrushIndirect(&brush);
+ wc.lpszMenuName = app_name;
+ wc.lpszClassName = app_name;
+
+ // Register the window class and return success/failure code.
+ if (RegisterClass(&wc) == 0) {
+ DWORD err = GetLastError();
+
+ if (err == 1410) // class already exists, this is OK
+ return true;
+
+ else
+ Print("WARNING: Register Window Class: %08x\n", err);
+ }
+
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+Game::InitInstance(HINSTANCE hInstance, int nCmdShow)
+{
+ hInst = hInstance;
+
+ // initialize the game timer:
+ base_game_time = 0;
+ QueryPerformanceFrequency(&perf_freq);
+ QueryPerformanceCounter(&perf_cnt1);
+
+ // center window on display:
+ int screenx = GetSystemMetrics(SM_CXSCREEN);
+ int screeny = GetSystemMetrics(SM_CYSCREEN);
+ int x_offset = 0;
+ int y_offset = 0;
+ int s_width = 800;
+ int s_height = 600;
+
+ if (server) {
+ s_width = 320;
+ s_height = 200;
+ }
+
+ else if (video_settings) {
+ s_width = video_settings->window_width;
+ s_height = video_settings->window_height;
+ }
+
+ if (s_width < screenx)
+ x_offset = (screenx - s_width) / 2;
+
+ if (s_height < screeny)
+ y_offset = (screeny - s_height) / 2;
+
+ // Create a main window for this application instance
+ RECT rctmp;
+ rctmp.left = x_offset;
+ rctmp.top = y_offset;
+ rctmp.right = x_offset + s_width;
+ rctmp.bottom = y_offset + s_height;
+
+ window_style = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME |
+ WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_VISIBLE;
+
+ AdjustWindowRect(&rctmp, window_style, 1);
+
+ hwnd = CreateWindow(
+ app_name, // Class name
+ app_name, // Caption
+
+ window_style,
+
+ x_offset, // Position
+ y_offset,
+
+ rctmp.right - rctmp.left, // Size
+ rctmp.bottom - rctmp.top,
+
+ 0, // Parent window (no parent)
+ 0, // use class menu
+ hInst, // handle to window instance
+ 0); // no params to pass on
+
+ // If window could not be created, return "failure"
+ if (!hwnd) {
+ Panic("Could not create window\n");
+ return false;
+ }
+
+ Print(" Window created.\n");
+
+ // Make the window visible and draw it
+ ShowWindow(hwnd, nCmdShow); // Show the window
+ UpdateWindow(hwnd); // Sends WM_PAINT message
+
+ // Save window properties
+ window_style = GetWindowLong(hwnd, GWL_STYLE);
+ GetWindowRect(hwnd, &bounds_rect);
+ GetClientRect(hwnd, &client_rect);
+
+ // Use client area to set video window size
+ video_settings->window_width = client_rect.right - client_rect.left;
+ video_settings->window_height = client_rect.bottom - client_rect.top;
+
+ Print(" Instance initialized.\n");
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+Game::InitVideo()
+{
+ if (server) return true;
+
+ // create a video factory, and video object:
+ video_factory = new(__FILE__,__LINE__) VideoFactory(hwnd);
+
+ if (video_factory) {
+ Print(" Init Video...\n");
+ Print(" Request %s mode\n", video_settings->GetModeDescription());
+
+ video = video_factory->CreateVideo(video_settings);
+
+ if (video) {
+ if (!video->IsHardware()) {
+ video_factory->DestroyVideo(video);
+ video = 0;
+
+ Panic("3D Hardware Not Found");
+ }
+
+ // save a copy of the device-specific video settings:
+ else if (video->GetVideoSettings()) {
+ *video_settings = *video->GetVideoSettings();
+ is_windowed = video_settings->IsWindowed();
+ }
+ }
+
+ soundcard = video_factory->CreateSoundCard();
+ }
+
+ return (video && video->Status() == Video::VIDEO_OK);
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+Game::ResetVideo()
+{
+ if (server) return true;
+ if (!video_factory) return InitVideo();
+
+ Print(" Reset Video...\n");
+ Print(" Request %s mode\n", video_settings->GetModeDescription());
+
+ delete screen;
+
+ if (video && !video->Reset(video_settings)) {
+ video_factory->DestroyVideo(video);
+ video = video_factory->CreateVideo(video_settings);
+ }
+
+ if (!video || video->Status() != Video::VIDEO_OK) {
+ Panic("Could not re-create Video Interface.");
+ return false;
+ }
+
+ Print(" Re-created video object.\n");
+
+ // save a copy of the device-specific video settings:
+ if (video->GetVideoSettings()) {
+ *video_settings = *video->GetVideoSettings();
+ is_windowed = video_settings->IsWindowed();
+ }
+
+ Color::UseVideo(video);
+
+ screen = new(__FILE__,__LINE__) Screen(video);
+ if (!screen) {
+ Panic("Could not re-create Screen object.");
+ return false;
+ }
+
+ Print(" Re-created screen object.\n");
+
+ if (!screen->SetBackgroundColor(Color::Black))
+ Print(" WARNING: could not set video background color to Black\n");
+
+ screen->ClearAllFrames(true);
+ video->SetGammaLevel(gamma);
+
+ Print(" Re-established requested video parameters.\n");
+
+ Bitmap::CacheUpdate();
+ Print(" Refreshed texture bitmaps.\n\n");
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+Game::ResizeVideo()
+{
+ if (!video || !video_settings) return false;
+ if (!is_windowed) return false;
+ if (ignore_size_change) return true;
+
+ HRESULT hr = S_OK;
+ RECT client_old;
+
+ client_old = client_rect;
+
+ // Update window properties
+ GetWindowRect(hwnd, &bounds_rect);
+ GetClientRect(hwnd, &client_rect);
+
+ if (client_old.right - client_old.left !=
+ client_rect.right - client_rect.left ||
+ client_old.bottom - client_old.top !=
+ client_rect.bottom - client_rect.top) {
+
+ // A new window size will require a new backbuffer
+ // size, so the 3D structures must be changed accordingly.
+ Pause(true);
+
+ video_settings->is_windowed = true;
+ video_settings->window_width = client_rect.right - client_rect.left;
+ video_settings->window_height = client_rect.bottom - client_rect.top;
+
+ ::Print("ResizeVideo() %d x %d\n", video_settings->window_width, video_settings->window_height);
+
+ if (video) {
+ video->Reset(video_settings);
+ }
+
+ Pause(false);
+ }
+
+ // save a copy of the device-specific video settings:
+ if (video->GetVideoSettings()) {
+ *video_settings = *video->GetVideoSettings();
+ is_windowed = video_settings->IsWindowed();
+ }
+
+ screen->Resize(video_settings->window_width, video_settings->window_height);
+
+ return hr == S_OK;
+}
+
+bool
+Game::ToggleFullscreen()
+{
+ bool result = false;
+
+ if (video && video_settings) {
+ Pause(true);
+ ignore_size_change = true;
+
+ // Toggle the windowed state
+ is_windowed = !is_windowed;
+ video_settings->is_windowed = is_windowed;
+
+ // Prepare window for windowed/fullscreen change
+ AdjustWindowForChange();
+
+ // Reset the 3D device
+ if (!video->Reset(video_settings)) {
+ // reset failed, try to restore...
+ ignore_size_change = false;
+
+ if (!is_windowed) {
+ // Restore window type to windowed mode
+ is_windowed = !is_windowed;
+ video_settings->is_windowed = is_windowed;
+
+ AdjustWindowForChange();
+
+ SetWindowPos(hwnd,
+ HWND_NOTOPMOST,
+ bounds_rect.left,
+ bounds_rect.top,
+ bounds_rect.right - bounds_rect.left,
+ bounds_rect.bottom - bounds_rect.top,
+ SWP_SHOWWINDOW);
+ }
+
+ ::Print("Unable to toggle %s fullscreen mode.\n", is_windowed ? "into" : "out of");
+ }
+
+ else {
+ ignore_size_change = false;
+
+ // When moving from fullscreen to windowed mode, it is important to
+ // adjust the window size after resetting the device rather than
+ // beforehand to ensure that you get the window size you want. For
+ // example, when switching from 640x480 fullscreen to windowed with
+ // a 1000x600 window on a 1024x768 desktop, it is impossible to set
+ // the window size to 1000x600 until after the display mode has
+ // changed to 1024x768, because windows cannot be larger than the
+ // desktop.
+
+ if (is_windowed) {
+ SetWindowPos(hwnd,
+ HWND_NOTOPMOST,
+ bounds_rect.left,
+ bounds_rect.top,
+ bounds_rect.right - bounds_rect.left,
+ bounds_rect.bottom - bounds_rect.top,
+ SWP_SHOWWINDOW);
+ }
+
+ GetClientRect(hwnd, &client_rect); // Update our copy
+ Pause(false);
+
+ if (is_windowed)
+ screen->Resize(video_settings->window_width,
+ video_settings->window_height);
+
+ else
+ screen->Resize(video_settings->fullscreen_mode.width,
+ video_settings->fullscreen_mode.height);
+
+ result = true;
+ }
+ }
+
+ return result;
+}
+
+bool
+Game::AdjustWindowForChange()
+{
+ if (is_windowed) {
+ // Set windowed-mode style
+ SetWindowLong(hwnd, GWL_STYLE, window_style);
+ if (hmenu != NULL) {
+ SetMenu(hwnd, hmenu);
+ hmenu = NULL;
+ }
+ }
+ else {
+ // Set fullscreen-mode style
+ SetWindowLong(hwnd, GWL_STYLE, WS_POPUP|WS_SYSMENU|WS_VISIBLE);
+ if (hmenu == NULL) {
+ hmenu = GetMenu(hwnd);
+ SetMenu(hwnd, NULL);
+ }
+ }
+
+ return true;
+}
+
+
+// +--------------------------------------------------------------------+
+
+bool
+Game::InitGame()
+{
+ if (server) {
+ Print(" InitGame() - server mode.\n");
+ }
+
+ else {
+ if (!SetupPalette()) {
+ Panic("Could not set up the palette.");
+ return false;
+ }
+
+ Print(" Palette loaded.\n");
+
+ if (!InitVideo() || !video || video->Status() != Video::VIDEO_OK) {
+ if (!panicbuf[0])
+ Panic("Could not create the Video Interface.");
+ return false;
+ }
+
+ Print(" Created video object.\n");
+
+ Color::UseVideo(video);
+
+ screen = new(__FILE__,__LINE__) Screen(video);
+ if (!screen) {
+ if (!panicbuf[0])
+ Panic("Could not create the Screen object.");
+ return false;
+ }
+
+ Print(" Created screen object.\n");
+
+ if (!screen->SetBackgroundColor(Color::Black))
+ Print(" WARNING: could not set video background color to Black\n");
+ screen->ClearAllFrames(true);
+
+ video->SetGammaLevel(gamma);
+
+ Print(" Established requested video parameters.\n\n");
+ }
+
+ return true;
+}
+
+
+// +--------------------------------------------------------------------+
+
+bool
+Game::InitContent()
+{
+ DataLoader* loader = DataLoader::GetLoader();
+ List<Text> bundles;
+
+ loader->SetDataPath("Content/");
+ loader->ListFiles("content*", bundles);
+
+ ListIter<Text> iter = bundles;
+ while (++iter) {
+ Text* filename = iter.value();
+ int n = filename->indexOf('_');
+
+ if (n > 0) {
+ Locale::ParseLocale(filename->data() + n);
+ }
+ else {
+ delete content;
+ content = new(__FILE__,__LINE__) ContentBundle("content", 0);
+ }
+ }
+
+ loader->SetDataPath(0);
+ return true;
+}
+
+void
+Game::UseLocale(Locale* locale)
+{
+ if (game) {
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath("Content/");
+ delete game->content;
+
+ game->content = new(__FILE__,__LINE__) ContentBundle("content", locale);
+
+ loader->SetDataPath(0);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+Game::SetupPalette()
+{
+ if (LoadPalette(standard_palette, inverse_palette)) {
+ Color::SetPalette(standard_palette, 256, inverse_palette);
+ return true;
+ }
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+Game::LoadPalette(PALETTEENTRY* pal, BYTE* inv)
+{
+ char palheader[32];
+ struct {
+ WORD Version;
+ WORD NumberOfEntries;
+ PALETTEENTRY Entries[256];
+
+ } Palette = { 0x300, 256 };
+
+ DataLoader* loader = DataLoader::GetLoader();
+ BYTE* block;
+ char fname[256];
+ sprintf(fname, "%s.pal", palette_name);
+
+ if (!loader->LoadBuffer(fname, block)) {
+ Print(" Could not open file '%s'\n", fname);
+ return false;
+ }
+
+ memcpy(&palheader, block, 24);
+ memcpy((char*) Palette.Entries, (block+24), 256*4);
+
+ for (int i = 0; i < 256; i++) {
+ *pal++ = Palette.Entries[i];
+ }
+
+ loader->ReleaseBuffer(block);
+
+ sprintf(fname, "%s.ipl", palette_name);
+ int size = loader->LoadBuffer(fname, block);
+ if (size < 32768) {
+ Print(" Could not open file '%s'\n", fname);
+ return false;
+ }
+
+ memcpy(inv, block, 32768);
+ loader->ReleaseBuffer(block);
+
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+Game::Run()
+{
+ MSG msg;
+
+ status = RUN;
+ Print("\n");
+ Print("+====================================================================+\n");
+ Print("| RUN |\n");
+ Print("+====================================================================+\n");
+
+ // Polling messages from event queue until quit
+ while (status < EXIT) {
+ if (PeekMessage(&msg, hwnd, 0, 0, PM_REMOVE)) {
+ if (msg.message == WM_QUIT)
+ break;
+
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+ else {
+ if (ProfileGameLoop())
+ WaitMessage();
+ }
+ }
+
+ return exit_code ? exit_code : msg.wParam;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Game::Exit()
+{
+ Print("\n\n*** Game::Exit()\n");
+ status = EXIT;
+}
+
+void
+Game::Panic(const char* msg)
+{
+ if (msg) Print("*** PANIC: %s\n", msg);
+ else Print("*** PANIC! ***\n");
+
+ if (!msg) msg = "Unspecified fatal error.";
+ sprintf(panicbuf, "%s\nThis game will now terminate.", msg);
+
+ if (game) {
+ game->status = PANIC;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Game::Activate(bool f)
+{
+ active = f;
+
+ if (active && video)
+ video->InvalidateCache();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Game::Pause(bool f)
+{
+ if (f) {
+ if (soundcard)
+ soundcard->Pause();
+ paused = true;
+ }
+ else {
+ if (soundcard)
+ soundcard->Resume();
+ paused = false;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+bool ProfileGameLoop(void)
+{
+ return game->GameLoop();
+}
+
+bool
+Game::GameLoop()
+{
+ bool wait_for_windows_events = true;
+
+ if (active && !paused) {
+ if (!server) {
+ // Route Events to EventTargets
+ EventDispatch* ed = EventDispatch::GetInstance();
+ if (ed)
+ ed->Dispatch();
+ }
+
+ UpdateWorld();
+ GameState();
+
+ if (!server) {
+ UpdateScreen();
+ CollectStats();
+ }
+
+ wait_for_windows_events = false;
+ }
+ else if (active && paused) {
+ if (GetKey()=='P')
+ Pause(false);
+ }
+
+ QueryPerformanceCounter(&perf_cnt2);
+
+ double freq = (double) (perf_freq.QuadPart);
+ double msec = (double) (perf_cnt2.QuadPart - perf_cnt1.QuadPart);
+
+ msec /= freq;
+ msec *= 1000.0;
+
+ if (msec < 1)
+ msec = 1;
+
+ real_time += (DWORD) msec;
+
+ frame_number++;
+ Mouse::w = 0;
+
+ perf_cnt1 = perf_cnt2;
+
+ return wait_for_windows_events;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Game::UpdateWorld()
+{
+ long new_time = real_time;
+ double delta = new_time - frame_time;
+ gui_seconds = delta * 0.001;
+ seconds = max_frame_length;
+
+ if (time_comp == 1)
+ {
+ if (delta < max_frame_length * 1000)
+ seconds = delta * 0.001;
+ }
+ else
+ {
+ seconds = time_comp * delta * 0.001;
+ }
+
+ frame_time = new_time;
+ game_time += (DWORD) (seconds * 1000);
+
+ if (world)
+ world->ExecFrame(seconds);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Game::GameState()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Game::UpdateScreen()
+{
+ if (!screen || !video) return;
+
+ if (screen->Refresh()) {
+ if (Keyboard::KeyDown(VK_F12)) {
+ if (Keyboard::KeyDown(VK_SHIFT)) {
+ if (!avi_file) {
+ AVICapture(); // begin capturing
+ SetMaxFrameLength(MAX_FRAME_TIME_VIDEO);
+ }
+ else {
+ delete avi_file; // end capture;
+ avi_file = 0;
+ SetMaxFrameLength(MAX_FRAME_TIME_NORMAL);
+ }
+ }
+ else {
+ if (!avi_file) {
+ ScreenCapture();
+ }
+ else {
+ delete avi_file; // end capture;
+ avi_file = 0;
+ SetMaxFrameLength(MAX_FRAME_TIME_NORMAL);
+ }
+ }
+ }
+ else if (avi_file) {
+ AVICapture(); // continue capturing...
+ }
+
+ video->Present();
+ }
+ else {
+ Panic("Screen refresh failed.");
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+Game*
+Game::GetInstance()
+{
+ return game;
+}
+
+Video*
+Game::GetVideo()
+{
+ if (game)
+ return game->video;
+
+ return 0;
+}
+
+Color
+Game::GetScreenColor()
+{
+ if (game)
+ return game->screen_color;
+
+ return Color::Black;
+}
+
+void
+Game::SetScreenColor(Color c)
+{
+ if (game) {
+ game->screen_color = c;
+
+ if (game->screen)
+ game->screen->SetBackgroundColor(c);
+ }
+}
+
+int
+Game::GetScreenWidth()
+{
+ if (game && game->video)
+ return game->video->Width();
+
+ return 0;
+}
+
+int
+Game::GetScreenHeight()
+{
+ if (game && game->video)
+ return game->video->Height();
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Game::ScreenCapture(const char* name)
+{
+ if (server || !video || !screen) return;
+
+ static DWORD last_shot = 0;
+ static DWORD shot_num = 1;
+ DataLoader* loader = DataLoader::GetLoader();
+ char filename[256];
+
+ if (!name && (real_time - last_shot) < 1000)
+ return;
+
+ // try not to overwrite existing screen shots...
+ if (loader) {
+ bool use_file_sys = loader->IsFileSystemEnabled();
+ loader->UseFileSystem(true);
+ loader->SetDataPath(0);
+ List<Text> shot_list;
+ loader->ListFiles("*.PCX", shot_list);
+ loader->UseFileSystem(use_file_sys);
+
+ for (int i = 0; i < shot_list.size(); i++) {
+ Text* s = shot_list[i];
+ int n = 0;
+
+ sscanf(s->data()+1, "%d", &n);
+ if (shot_num <= (DWORD) n)
+ shot_num = n+1;
+ }
+
+ shot_list.destroy();
+ }
+
+ if (name)
+ strcpy(filename, name);
+ else
+ sprintf(filename, "A%d.PCX", shot_num++);
+
+ Bitmap bmp;
+
+ if (video && video->Capture(bmp)) {
+ PcxImage pcx(bmp.Width(), bmp.Height(), (LPDWORD) bmp.HiPixels());
+ pcx.Save((char*) filename);
+ }
+
+ last_shot = real_time;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Game::AVICapture(const char* name)
+{
+ if (server || !video || !screen) return;
+
+ if (!avi_file) {
+ char filename[256];
+ Bitmap bmp;
+ DataLoader* loader = DataLoader::GetLoader();
+ DWORD avi_num = 1;
+
+ // try not to overwrite existing screen shots...
+ if (loader) {
+ bool use_file_sys = loader->IsFileSystemEnabled();
+ loader->UseFileSystem(true);
+ loader->SetDataPath(0);
+ List<Text> avi_list;
+ loader->ListFiles("*.avi", avi_list);
+ loader->UseFileSystem(use_file_sys);
+
+ for (int i = 0; i < avi_list.size(); i++) {
+ Text* s = avi_list[i];
+ int n = 0;
+
+ sscanf(s->data()+1, "%d", &n);
+ if (avi_num <= (DWORD) n)
+ avi_num = n+1;
+ }
+
+ avi_list.destroy();
+ }
+
+ if (name)
+ strcpy(filename, name);
+ else
+ sprintf(filename, "A%d.avi", avi_num);
+
+ if (video && video->Capture(bmp)) {
+ //bmp.ScaleTo(bmp.Width()/2, bmp.Height()/2);
+ avi_file = new(__FILE__,__LINE__) AviFile(filename, Rect(0,0,bmp.Width(),bmp.Height()), VIDEO_FPS);
+ }
+
+ }
+
+ else {
+ Bitmap bmp;
+
+ if (video && video->Capture(bmp)) {
+ //bmp.ScaleTo(bmp.Width()/2, bmp.Height()/2);
+ avi_file->AddFrame(bmp);
+ }
+ }
+}
+
+
+
+// +--------------------------------------------------------------------+
+
+void
+Game::CollectStats()
+{
+ frame_count++;
+
+ if (!totaltime) totaltime = real_time;
+
+ if (frame_time - frame_time0 > 200) {
+ frame_rate = (frame_count - frame_count0) * 1000.0 / (frame_time - frame_time0);
+ frame_time0 = frame_time;
+ frame_count0 = frame_count;
+ }
+
+ if (video) {
+ stats.nframe = video->GetStats().nframe;
+ stats.nverts = video->GetStats().nverts;
+ stats.npolys = video->GetStats().npolys;
+ stats.nlines = video->GetStats().nlines;
+ stats.ncalls += video->GetStats().ncalls;
+
+ stats.total_verts += stats.nverts;
+ stats.total_polys += stats.npolys;
+ stats.total_lines += stats.nlines;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Game::ShowStats()
+{
+ if (server) return;
+
+ totaltime = real_time - totaltime;
+
+ Print("\n");
+ Print("Performance Data:\n");
+ Print("-----------------\n");
+
+ Print(" Time: %d msec\n", totaltime);
+ Print(" Frames: %d\n", stats.nframe);
+ Print(" Polys Rendered: %d\n", stats.total_polys);
+ Print(" Lines Rendered: %d\n", stats.total_lines);
+ Print(" Verts Rendered: %d\n", stats.total_verts);
+ Print(" Render Calls: %d\n", stats.ncalls);
+ Print("\n");
+
+ Print("Performance Statistics:\n");
+ Print("-----------------------\n");
+
+ Print(" Frames/Second: %.2f\n", (stats.nframe * 1000.0) / totaltime);
+ Print(" Polys/Frame: %.2f\n", (double) stats.total_polys / (double) stats.nframe);
+ Print(" Polys/Call: %.2f\n", (double) stats.total_polys / (double) stats.ncalls);
+ Print(" Polys/Second: %.2f\n", (stats.total_polys * 1000.0) / totaltime);
+ Print(" Lines/Second: %.2f\n", (stats.total_lines * 1000.0) / totaltime);
+ Print(" Verts/Second: %.2f\n", (stats.total_verts * 1000.0) / totaltime);
+
+ Print("\n");
+}
+
+// +====================================================================+
+// WndProc
+// +====================================================================+
+
+#ifndef WM_MOUSEWHEEL
+#define WM_MOUSEWHEEL 0x20A
+#endif
+
+LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM uParam, LPARAM lParam)
+{
+ switch (message) {
+ case WM_SYSKEYDOWN:
+ if (uParam == VK_TAB || uParam == VK_F4)
+ return DefWindowProc(hwnd, message, uParam, lParam);
+
+ return 0;
+
+ case WM_MENUCHAR:
+ return MNC_CLOSE << 16;
+
+ case WM_ACTIVATEAPP:
+ // Keep track of whether or not the app is in the foreground
+ if (game)
+ game->Activate(uParam?true:false);
+ break;
+
+ case WM_PAINT:
+ if (!game || !game->OnPaint())
+ return DefWindowProc(hwnd, message, uParam, lParam);
+ break;
+
+ case WM_SETCURSOR:
+ if (Game::ShowMouse()) {
+ return DefWindowProc(hwnd, message, uParam, lParam);
+ }
+ else {
+ // hide the windows mouse cursor
+ SetCursor(NULL);
+ return 1;
+ }
+ break;
+
+ case WM_ENTERSIZEMOVE:
+ // Halt frame movement while the app is sizing or moving
+ if (game)
+ game->Pause(true);
+ break;
+
+ case WM_SIZE:
+ // Pick up possible changes to window style due to maximize, etc.
+ if (game && game->hwnd != NULL ) {
+ game->window_style = GetWindowLong(game->hwnd, GWL_STYLE );
+
+ if (uParam == SIZE_MINIMIZED) {
+ game->Pause(true); // Pause while we're minimized
+ game->is_minimized = true;
+ game->is_maximized = false;
+ }
+
+ else if (uParam == SIZE_MAXIMIZED) {
+ if (game->is_minimized)
+ game->Pause(false); // Unpause since we're no longer minimized
+
+ game->is_minimized = false;
+ game->is_maximized = true;
+ game->ResizeVideo();
+ }
+
+ else if (uParam == SIZE_RESTORED) {
+ if (game->is_maximized) {
+ game->is_maximized = false;
+ game->ResizeVideo();
+ }
+
+ else if (game->is_minimized) {
+ game->Pause(false); // Unpause since we're no longer minimized
+ game->is_minimized = false;
+ game->ResizeVideo();
+ }
+ else {
+ // If we're neither maximized nor minimized, the window size
+ // is changing by the user dragging the window edges. In this
+ // case, we don't reset the device yet -- we wait until the
+ // user stops dragging, and a WM_EXITSIZEMOVE message comes.
+ }
+ }
+ }
+ break;
+
+ case WM_EXITSIZEMOVE:
+ if (game) {
+ game->Pause(false);
+ game->ResizeVideo();
+ }
+ break;
+
+
+ case WM_ENTERMENULOOP:
+ if (game)
+ game->Pause(true);
+ break;
+
+ case WM_EXITMENULOOP:
+ if (game)
+ game->Pause(false);
+ break;
+
+ /*
+ case WM_HELP:
+ if (game)
+ return game->OnHelp();
+ break;
+ */
+
+ case WM_KEYDOWN:
+ BufferKey(uParam);
+ return 0;
+
+ case WM_DESTROY:
+ PostQuitMessage(0);
+ break;
+
+ case WM_MOUSEMOVE:
+ Mouse::x = LOWORD(lParam);
+ Mouse::y = HIWORD(lParam);
+ break;
+
+ case WM_LBUTTONDOWN:
+ Mouse::l = 1;
+ break;
+
+ case WM_LBUTTONDBLCLK:
+ Mouse::l = 2;
+ break;
+
+ case WM_LBUTTONUP:
+ Mouse::l = 0;
+ break;
+
+ case WM_MBUTTONDOWN:
+ Mouse::m = 1;
+ break;
+
+ case WM_MBUTTONDBLCLK:
+ Mouse::m = 2;
+ break;
+
+ case WM_MBUTTONUP:
+ Mouse::m = 0;
+ break;
+
+ case WM_RBUTTONDOWN:
+ Mouse::r = 1;
+ break;
+
+ case WM_RBUTTONDBLCLK:
+ Mouse::r = 2;
+ break;
+
+ case WM_RBUTTONUP:
+ Mouse::r = 0;
+ break;
+
+ case WM_MOUSEWHEEL:
+ {
+ int w = (int) (uParam >> 16);
+ if (w > 32000) w -= 65536;
+ Mouse::w += w;
+ }
+ break;
+
+ case WM_CLOSE:
+ if (game) // && game->Server())
+ game->Exit();
+ break;
+
+ default:
+ return DefWindowProc(hwnd, message, uParam, lParam);
+ }
+
+ return 0;
+}
+
+// +====================================================================+
+
+const int MAX_KEY_BUF = 512;
+static int vkbuf[MAX_KEY_BUF];
+static int vkshiftbuf[MAX_KEY_BUF];
+static int vkins = 0;
+static int vkext = 0;
+
+void
+FlushKeys()
+{
+ Keyboard::FlushKeys();
+ vkins = vkext = 0;
+}
+
+void
+BufferKey(int vkey)
+{
+ if (vkey < 1) return;
+
+ int shift = 0;
+
+ if (GetAsyncKeyState(VK_SHIFT))
+ shift |= 1;
+
+ if (GetAsyncKeyState(VK_CONTROL))
+ shift |= 2;
+
+ if (GetAsyncKeyState(VK_MENU))
+ shift |= 4;
+
+ vkbuf[vkins] = vkey;
+ vkshiftbuf[vkins++] = shift;
+
+ if (vkins >= MAX_KEY_BUF)
+ vkins = 0;
+
+ if (vkins == vkext) {
+ vkext++;
+ if (vkext >= MAX_KEY_BUF)
+ vkext = 0;
+ }
+}
+
+int
+GetKey()
+{
+ if (vkins == vkext) return 0;
+
+ int result = vkbuf[vkext++];
+ if (vkext >= MAX_KEY_BUF)
+ vkext = 0;
+
+ return result;
+}
+
+int
+GetKeyPlus(int& key, int& shift)
+{
+ if (vkins == vkext) return 0;
+
+ key = vkbuf[vkext];
+ shift = vkshiftbuf[vkext++];
+
+ if (vkext >= MAX_KEY_BUF)
+ vkext = 0;
+
+ return key;
+}
+
+// +====================================================================+
+
+void Print(const char* fmt, ...)
+{
+ if (ErrLog) {
+ vsprintf(ErrBuf, fmt, (char *)(&fmt+1));
+
+ fprintf(ErrLog, ErrBuf);
+ fflush(ErrLog);
+ }
+}
+
+// +====================================================================+
+
+DWORD GetRealTime()
+{
+ if (game)
+ return Game::RealTime();
+
+ return timeGetTime();
+}
+
+DWORD Game::RealTime()
+{
+ return real_time;
+}
+
+DWORD Game::GameTime()
+{
+ return game_time;
+}
+
+DWORD Game::TimeCompression()
+{
+ return time_comp;
+}
+
+void Game::SetTimeCompression(DWORD comp)
+{
+ if (comp > 0 && comp <= 100)
+ time_comp = comp;
+}
+
+DWORD Game::Frame()
+{
+ return frame_number;
+}
+
+void Game::ResetGameTime()
+{
+ game_time = 0;
+}
+
+void Game::SkipGameTime(double seconds)
+{
+ if (seconds > 0)
+ game_time += (DWORD) (seconds * 1000);
+}