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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: FadeView.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Non-rendering view class that controls the fade level (fade-in/fade-out)
+*/
+
+#ifndef FadeView_h
+#define FadeView_h
+
+#include "Types.h"
+#include "View.h"
+
+// +--------------------------------------------------------------------+
+
+class FadeView : public View
+{
+public:
+ static const char* TYPENAME() { return "FadeView"; }
+
+ enum FadeState { StateStart, State2, StateIn, StateHold, StateOut, StateDone };
+
+ FadeView(Window* c, double fade_in=1, double fade_out=1, double hold_time=4);
+ virtual ~FadeView();
+
+ // Operations:
+ virtual void Refresh();
+ virtual bool Done() const { return state == StateDone; }
+ virtual bool Holding() const { return state == StateHold; }
+
+ // Control:
+ virtual void FastFade(int fade_fast);
+ virtual void FadeIn(double fade_in);
+ virtual void FadeOut(double fade_out);
+ virtual void StopHold();
+
+protected:
+ double fade_in;
+ double fade_out;
+ double hold_time;
+ double time;
+ double step_time;
+
+ int fast;
+ FadeState state;
+};
+
+#endif FadeView_h
+