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-rw-r--r--nGenEx/FadeView.cpp145
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diff --git a/nGenEx/FadeView.cpp b/nGenEx/FadeView.cpp
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+/* Project nGenEx
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: FadeView.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Fading Bitmap "billboard" Image View class
+*/
+
+#include "MemDebug.h"
+#include "FadeView.h"
+#include "Color.h"
+#include "Window.h"
+#include "Video.h"
+#include "Screen.h"
+#include "Game.h"
+
+// +--------------------------------------------------------------------+
+
+FadeView::FadeView(Window* c, double in, double out, double hold)
+ : View(c),
+ fade_in(in * 1000),
+ fade_out(out * 1000),
+ hold_time(hold * 1000),
+ step_time(0),
+ fast(1),
+ time(0)
+{
+ state = StateStart;
+}
+
+FadeView::~FadeView()
+{ }
+
+// +--------------------------------------------------------------------+
+
+void FadeView::FadeIn(double in) { fade_in = in * 1000; }
+void FadeView::FadeOut(double out) { fade_out = out * 1000; }
+void FadeView::FastFade(int fade_fast) { fast = fade_fast; }
+void FadeView::StopHold()
+{
+ //Print(" FadeView::StopHold()\n");
+ hold_time = 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+FadeView::Refresh()
+{
+ double msec = 0;
+
+ if (state == StateStart) {
+ time = Game::RealTime();
+ }
+ else if (state != StateDone) {
+ double new_time = Game::RealTime();
+ msec = new_time - time;
+ time = new_time;
+ }
+
+ switch (state) {
+ case StateStart:
+ if (fade_in) {
+ //Print(" * FadeView: %f, %f, %f\n", fade_in, fade_out, hold_time);
+ Color::SetFade(0);
+ //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time);
+ }
+
+ step_time = 0;
+ state = State2;
+ break;
+
+ case State2:
+ if (fade_in) {
+ Color::SetFade(0);
+ //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time);
+ }
+
+ step_time = 0;
+ state = StateIn;
+ break;
+
+ case StateIn:
+ if (step_time < fade_in) {
+ double fade = step_time / fade_in;
+ Color::SetFade(fade);
+ //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade * 100), time, step_time);
+ step_time += msec;
+ }
+ else {
+ Color::SetFade(1);
+ //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f => HOLDING\n", 100, time, step_time);
+ step_time = 0;
+ state = StateHold;
+ }
+ break;
+
+ case StateHold:
+ if (step_time < hold_time) {
+ step_time += msec;
+ //Print(" 3. FadeView holding at %3d (%6.1f) %6.1f\n", 100, time, step_time);
+ }
+ else {
+ //Print(" 3. FadeView HOLD COMPLETE (%6.1f) %6.1f\n", time, step_time);
+ step_time = 0;
+ state = StateOut;
+ }
+ break;
+
+ case StateOut:
+ if (fade_out > 0) {
+ if (step_time < fade_out) {
+ double fade = 1 - step_time / fade_out;
+ Color::SetFade(fade);
+ //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade*100), time, step_time);
+ step_time += msec;
+ }
+ else {
+ Color::SetFade(0);
+ //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time);
+ step_time = 0;
+ state = StateDone;
+ }
+ }
+ else {
+ Color::SetFade(1);
+ //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time);
+ step_time = 0;
+ state = StateDone;
+ }
+ break;
+
+ default:
+ case StateDone:
+ //Print(" 5. FadeView done (%6.1f) %6.1f\n", time, step_time);
+ break;
+ }
+}
+