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-rw-r--r--nGenEx/FadeView.cpp212
1 files changed, 106 insertions, 106 deletions
diff --git a/nGenEx/FadeView.cpp b/nGenEx/FadeView.cpp
index 3ff62f7..0b21a5e 100644
--- a/nGenEx/FadeView.cpp
+++ b/nGenEx/FadeView.cpp
@@ -1,15 +1,15 @@
/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: nGenEx.lib
- FILE: FadeView.cpp
- AUTHOR: John DiCamillo
+ SUBSYSTEM: nGenEx.lib
+ FILE: FadeView.cpp
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Fading Bitmap "billboard" Image View class
+ OVERVIEW
+ ========
+ Fading Bitmap "billboard" Image View class
*/
#include "MemDebug.h"
@@ -23,15 +23,15 @@
// +--------------------------------------------------------------------+
FadeView::FadeView(Window* c, double in, double out, double hold)
- : View(c),
- fade_in(in * 1000),
- fade_out(out * 1000),
- hold_time(hold * 1000),
- step_time(0),
- fast(1),
- time(0)
+: View(c),
+fade_in(in * 1000),
+fade_out(out * 1000),
+hold_time(hold * 1000),
+step_time(0),
+fast(1),
+time(0)
{
- state = StateStart;
+ state = StateStart;
}
FadeView::~FadeView()
@@ -44,8 +44,8 @@ void FadeView::FadeOut(double out) { fade_out = out * 1000; }
void FadeView::FastFade(int fade_fast) { fast = fade_fast; }
void FadeView::StopHold()
{
- //Print(" FadeView::StopHold()\n");
- hold_time = 0;
+ //Print(" FadeView::StopHold()\n");
+ hold_time = 0;
}
// +--------------------------------------------------------------------+
@@ -53,93 +53,93 @@ void FadeView::StopHold()
void
FadeView::Refresh()
{
- double msec = 0;
-
- if (state == StateStart) {
- time = Game::RealTime();
- }
- else if (state != StateDone) {
- double new_time = Game::RealTime();
- msec = new_time - time;
- time = new_time;
- }
-
- switch (state) {
- case StateStart:
- if (fade_in) {
- //Print(" * FadeView: %f, %f, %f\n", fade_in, fade_out, hold_time);
- Color::SetFade(0);
- //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time);
- }
-
- step_time = 0;
- state = State2;
- break;
-
- case State2:
- if (fade_in) {
- Color::SetFade(0);
- //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time);
- }
-
- step_time = 0;
- state = StateIn;
- break;
-
- case StateIn:
- if (step_time < fade_in) {
- double fade = step_time / fade_in;
- Color::SetFade(fade);
- //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade * 100), time, step_time);
- step_time += msec;
- }
- else {
- Color::SetFade(1);
- //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f => HOLDING\n", 100, time, step_time);
- step_time = 0;
- state = StateHold;
- }
- break;
-
- case StateHold:
- if (step_time < hold_time) {
- step_time += msec;
- //Print(" 3. FadeView holding at %3d (%6.1f) %6.1f\n", 100, time, step_time);
- }
- else {
- //Print(" 3. FadeView HOLD COMPLETE (%6.1f) %6.1f\n", time, step_time);
- step_time = 0;
- state = StateOut;
- }
- break;
-
- case StateOut:
- if (fade_out > 0) {
- if (step_time < fade_out) {
- double fade = 1 - step_time / fade_out;
- Color::SetFade(fade);
- //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade*100), time, step_time);
- step_time += msec;
- }
- else {
- Color::SetFade(0);
- //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time);
- step_time = 0;
- state = StateDone;
- }
- }
- else {
- Color::SetFade(1);
- //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time);
- step_time = 0;
- state = StateDone;
- }
- break;
-
- default:
- case StateDone:
- //Print(" 5. FadeView done (%6.1f) %6.1f\n", time, step_time);
- break;
- }
+ double msec = 0;
+
+ if (state == StateStart) {
+ time = Game::RealTime();
+ }
+ else if (state != StateDone) {
+ double new_time = Game::RealTime();
+ msec = new_time - time;
+ time = new_time;
+ }
+
+ switch (state) {
+ case StateStart:
+ if (fade_in) {
+ //Print(" * FadeView: %f, %f, %f\n", fade_in, fade_out, hold_time);
+ Color::SetFade(0);
+ //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time);
+ }
+
+ step_time = 0;
+ state = State2;
+ break;
+
+ case State2:
+ if (fade_in) {
+ Color::SetFade(0);
+ //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time);
+ }
+
+ step_time = 0;
+ state = StateIn;
+ break;
+
+ case StateIn:
+ if (step_time < fade_in) {
+ double fade = step_time / fade_in;
+ Color::SetFade(fade);
+ //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade * 100), time, step_time);
+ step_time += msec;
+ }
+ else {
+ Color::SetFade(1);
+ //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f => HOLDING\n", 100, time, step_time);
+ step_time = 0;
+ state = StateHold;
+ }
+ break;
+
+ case StateHold:
+ if (step_time < hold_time) {
+ step_time += msec;
+ //Print(" 3. FadeView holding at %3d (%6.1f) %6.1f\n", 100, time, step_time);
+ }
+ else {
+ //Print(" 3. FadeView HOLD COMPLETE (%6.1f) %6.1f\n", time, step_time);
+ step_time = 0;
+ state = StateOut;
+ }
+ break;
+
+ case StateOut:
+ if (fade_out > 0) {
+ if (step_time < fade_out) {
+ double fade = 1 - step_time / fade_out;
+ Color::SetFade(fade);
+ //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade*100), time, step_time);
+ step_time += msec;
+ }
+ else {
+ Color::SetFade(0);
+ //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time);
+ step_time = 0;
+ state = StateDone;
+ }
+ }
+ else {
+ Color::SetFade(1);
+ //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time);
+ step_time = 0;
+ state = StateDone;
+ }
+ break;
+
+ default:
+ case StateDone:
+ //Print(" 5. FadeView done (%6.1f) %6.1f\n", time, step_time);
+ break;
+ }
}