diff options
Diffstat (limited to 'nGenEx/EventDispatch.h')
-rw-r--r-- | nGenEx/EventDispatch.h | 148 |
1 files changed, 86 insertions, 62 deletions
diff --git a/nGenEx/EventDispatch.h b/nGenEx/EventDispatch.h index a5fcd35..08240d0 100644 --- a/nGenEx/EventDispatch.h +++ b/nGenEx/EventDispatch.h @@ -1,62 +1,86 @@ -/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: EventDispatch.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Event Dispatch class
-*/
-
-#ifndef EventDispatch_h
-#define EventDispatch_h
-
-#include "Types.h"
-#include "EventTarget.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class EventDispatch
-{
-public:
- static const char* TYPENAME() { return "EventDispatch"; }
-
- EventDispatch();
- virtual ~EventDispatch();
-
- static void Create();
- static void Close();
- static EventDispatch* GetInstance() { return dispatcher; }
-
- virtual void Dispatch();
- virtual void Register(EventTarget* tgt);
- virtual void Unregister(EventTarget* tgt);
-
- virtual EventTarget* GetCapture();
- virtual int CaptureMouse(EventTarget* tgt);
- virtual int ReleaseMouse(EventTarget* tgt);
-
- virtual EventTarget* GetFocus();
- virtual void SetFocus(EventTarget* tgt);
- virtual void KillFocus(EventTarget* tgt);
-
- virtual void MouseEnter(EventTarget* tgt);
-
-protected:
- int mouse_x, mouse_y, mouse_l, mouse_r;
- List<EventTarget> clients;
- EventTarget* capture;
- EventTarget* current;
- EventTarget* focus;
- EventTarget* click_tgt;
-
- static EventDispatch* dispatcher;
-};
-
-#endif EventDispatch_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: EventDispatch.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Event Dispatch class +*/ + +#ifndef EventDispatch_h +#define EventDispatch_h + +#include "Types.h" +#include "EventTarget.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class EventDispatch +{ +public: + static const char* TYPENAME() { return "EventDispatch"; } + + EventDispatch(); + virtual ~EventDispatch(); + + static void Create(); + static void Close(); + static EventDispatch* GetInstance() { return dispatcher; } + + virtual void Dispatch(); + virtual void Register(EventTarget* tgt); + virtual void Unregister(EventTarget* tgt); + + virtual EventTarget* GetCapture(); + virtual int CaptureMouse(EventTarget* tgt); + virtual int ReleaseMouse(EventTarget* tgt); + + virtual EventTarget* GetFocus(); + virtual void SetFocus(EventTarget* tgt); + virtual void KillFocus(EventTarget* tgt); + + virtual void MouseEnter(EventTarget* tgt); + +protected: + int mouse_x, mouse_y, mouse_l, mouse_r; + List<EventTarget> clients; + EventTarget* capture; + EventTarget* current; + EventTarget* focus; + EventTarget* click_tgt; + + static EventDispatch* dispatcher; +}; + +#endif EventDispatch_h + |