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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: ComboList.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ ComboList class
+*/
+
+#ifndef ComboList_h
+#define ComboList_h
+
+#include "Types.h"
+#include "ScrollWindow.h"
+#include "Bitmap.h"
+
+#include "List.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class ComboBox;
+
+// +--------------------------------------------------------------------+
+
+class ComboList : public ScrollWindow
+{
+public:
+ static const char* TYPENAME() { return "ComboList"; }
+
+ ComboList(ComboBox* ctrl, ActiveWindow* p, int ax, int ay, int aw, int ah, int maxentries);
+ ComboList(ComboBox* ctrl, Screen* s, int ax, int ay, int aw, int ah, int maxentries);
+ virtual ~ComboList();
+
+ // Operations:
+ virtual void Draw();
+ virtual void Show();
+ virtual void Hide();
+
+ // Event Target Interface:
+ virtual int OnMouseMove(int x, int y);
+ virtual int OnLButtonDown(int x, int y);
+ virtual int OnLButtonUp(int x, int y);
+ virtual int OnClick();
+ virtual int OnMouseEnter(int x, int y);
+ virtual int OnMouseExit(int x, int y);
+ virtual void KillFocus();
+
+ // Property accessors:
+ virtual void ClearItems();
+ virtual void AddItem(const char* item);
+ virtual void AddItems(ListIter<Text> item_list);
+ virtual void SetItems(ListIter<Text> item_list);
+ virtual const char* GetItem(int index);
+ virtual void SetItem(int index, const char* item);
+
+ virtual int GetCount();
+ virtual const char* GetSelectedItem();
+ virtual int GetSelectedIndex();
+ virtual void SetSelection(int index);
+
+protected:
+ void DrawRectSimple(Rect& rect, int stat);
+ void DrawItem(Text label, Rect& btn_rect, int state);
+ Rect CalcLabelRect(const Rect& btn_rect);
+ int CalcSeln(int x, int y);
+ void CopyStyle(const ComboBox& ctrl);
+
+ ComboBox* combo_box;
+ List<Text> items;
+ bool animated;
+ bool border;
+ int seln;
+ int captured;
+ int bevel_width;
+ int button_state;
+ int button_height;
+ int max_entries;
+ int scroll;
+ int scrolling;
+
+ Color active_color;
+ Color border_color;
+};
+
+#endif ComboList_h
+