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-rw-r--r--nGenEx/CameraView.h158
1 files changed, 79 insertions, 79 deletions
diff --git a/nGenEx/CameraView.h b/nGenEx/CameraView.h
index 493e4f7..2859975 100644
--- a/nGenEx/CameraView.h
+++ b/nGenEx/CameraView.h
@@ -1,15 +1,15 @@
/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: nGenEx.lib
- FILE: CameraView.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: nGenEx.lib
+ FILE: CameraView.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- 3D Projection Camera View class
+ OVERVIEW
+ ========
+ 3D Projection Camera View class
*/
#ifndef CameraView_h
@@ -35,79 +35,79 @@ class Graphic;
class CameraView : public View
{
public:
- static const char* TYPENAME() { return "CameraView"; }
-
- CameraView(Window* c, Camera* cam, Scene* s);
- virtual ~CameraView();
-
- // Operations:
- virtual void Refresh();
- virtual void OnWindowMove();
- virtual void UseCamera(Camera* cam);
- virtual void UseScene(Scene* scene);
- virtual void LensFlareElements(Bitmap* halo, Bitmap* e1=0, Bitmap* e2=0, Bitmap* e3=0);
- virtual void LensFlare(int on, double dim = 1);
- virtual void SetDepthScale(float scale);
-
- // accessors:
- Camera* GetCamera() const { return camera; }
- Projector* GetProjector() { return &projector; }
- Scene* GetScene() const { return scene; }
- virtual void SetFieldOfView(double fov);
- virtual double GetFieldOfView() const;
- virtual void SetProjectionType(DWORD pt);
- virtual DWORD GetProjectionType() const;
-
- Point Pos() const { return camera->Pos(); }
- Point vrt() { return camera->vrt(); }
- Point vup() { return camera->vup(); }
- Point vpn() { return camera->vpn(); }
- const Matrix& Orientation() const { return camera->Orientation(); }
-
- Point SceneOffset() const { return camera_loc; }
-
- // projection and clipping geometry:
- virtual void TranslateScene();
- virtual void UnTranslateScene();
- virtual void MarkVisibleObjects();
- virtual void MarkVisibleLights(Graphic* g, DWORD flags);
-
- virtual void RenderScene();
- virtual void RenderSceneObjects(bool distant=false);
- virtual void RenderForeground();
- virtual void RenderBackground();
- virtual void RenderSprites();
- virtual void RenderLensFlare();
- virtual void Render(Graphic* g, DWORD flags);
-
- virtual void FindDepth(Graphic* g);
- virtual int SetInfinite(int i);
+ static const char* TYPENAME() { return "CameraView"; }
+
+ CameraView(Window* c, Camera* cam, Scene* s);
+ virtual ~CameraView();
+
+ // Operations:
+ virtual void Refresh();
+ virtual void OnWindowMove();
+ virtual void UseCamera(Camera* cam);
+ virtual void UseScene(Scene* scene);
+ virtual void LensFlareElements(Bitmap* halo, Bitmap* e1=0, Bitmap* e2=0, Bitmap* e3=0);
+ virtual void LensFlare(int on, double dim = 1);
+ virtual void SetDepthScale(float scale);
+
+ // accessors:
+ Camera* GetCamera() const { return camera; }
+ Projector* GetProjector() { return &projector; }
+ Scene* GetScene() const { return scene; }
+ virtual void SetFieldOfView(double fov);
+ virtual double GetFieldOfView() const;
+ virtual void SetProjectionType(DWORD pt);
+ virtual DWORD GetProjectionType() const;
+
+ Point Pos() const { return camera->Pos(); }
+ Point vrt() { return camera->vrt(); }
+ Point vup() { return camera->vup(); }
+ Point vpn() { return camera->vpn(); }
+ const Matrix& Orientation() const { return camera->Orientation(); }
+
+ Point SceneOffset() const { return camera_loc; }
+
+ // projection and clipping geometry:
+ virtual void TranslateScene();
+ virtual void UnTranslateScene();
+ virtual void MarkVisibleObjects();
+ virtual void MarkVisibleLights(Graphic* g, DWORD flags);
+
+ virtual void RenderScene();
+ virtual void RenderSceneObjects(bool distant=false);
+ virtual void RenderForeground();
+ virtual void RenderBackground();
+ virtual void RenderSprites();
+ virtual void RenderLensFlare();
+ virtual void Render(Graphic* g, DWORD flags);
+
+ virtual void FindDepth(Graphic* g);
+ virtual int SetInfinite(int i);
protected:
- Camera* camera;
- Scene* scene;
- Video* video;
-
- virtual void WorldPlaneToView(Plane& plane);
-
- Point camera_loc;
- Vec3 cvrt;
- Vec3 cvup;
- Vec3 cvpn;
-
- Projector projector;
- int infinite;
- int width;
- int height;
- DWORD projection_type;
-
- // lens flare:
- int lens_flare_enable;
- double lens_flare_dim;
- Bitmap* halo_bitmap;
- Bitmap* elem_bitmap[3];
-
- List<Graphic> graphics;
+ Camera* camera;
+ Scene* scene;
+ Video* video;
+
+ virtual void WorldPlaneToView(Plane& plane);
+
+ Point camera_loc;
+ Vec3 cvrt;
+ Vec3 cvup;
+ Vec3 cvpn;
+
+ Projector projector;
+ int infinite;
+ int width;
+ int height;
+ DWORD projection_type;
+
+ // lens flare:
+ int lens_flare_enable;
+ double lens_flare_dim;
+ Bitmap* halo_bitmap;
+ Bitmap* elem_bitmap[3];
+
+ List<Graphic> graphics;
};
#endif CameraView_h