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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Camera.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Camera class - Position and Point of View
-*/
-
-#ifndef Camera_h
-#define Camera_h
-
-// +--------------------------------------------------------------------+
-
-#include "Types.h"
-#include "Geometry.h"
-
-// +--------------------------------------------------------------------+
-
-class Camera
-{
-public:
- static const char* TYPENAME() { return "Camera"; }
-
- Camera(double x=0.0, double y=0.0, double z=0.0);
- virtual ~Camera();
-
- void Aim(double roll, double pitch, double yaw) { orientation.Rotate(roll, pitch, yaw); }
- void Roll(double roll) { orientation.Roll(roll); }
- void Pitch(double pitch) { orientation.Pitch(pitch); }
- void Yaw(double yaw) { orientation.Yaw(yaw); }
-
- void MoveTo(double x, double y, double z);
- void MoveTo(const Point& p);
- void MoveBy(double dx, double dy, double dz);
- void MoveBy(const Point& p);
-
- void Clone(const Camera& cam);
- void LookAt(const Point& target);
- void LookAt(const Point& target, const Point& eye, const Point& up);
- bool Padlock(const Point& target, double alimit=-1, double e_lo=-1, double e_hi=-1);
-
- Point Pos() const { return pos; }
- Point vrt() const { return Point(orientation(0,0), orientation(0,1), orientation(0,2)); }
- Point vup() const { return Point(orientation(1,0), orientation(1,1), orientation(1,2)); }
- Point vpn() const { return Point(orientation(2,0), orientation(2,1), orientation(2,2)); }
-
- const Matrix& Orientation() const { return orientation; }
-
-protected:
- Point pos;
- Matrix orientation;
-};
-
-#endif Camera_h
-