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-rw-r--r--nGenEx/Button.h150
1 files changed, 75 insertions, 75 deletions
diff --git a/nGenEx/Button.h b/nGenEx/Button.h
index ac16bfb..0b714c1 100644
--- a/nGenEx/Button.h
+++ b/nGenEx/Button.h
@@ -1,15 +1,15 @@
/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: nGenEx.lib
- FILE: Button.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: nGenEx.lib
+ FILE: Button.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Button class
+ OVERVIEW
+ ========
+ Button class
*/
#ifndef Button_h
@@ -24,52 +24,52 @@
class Button : public ActiveWindow
{
public:
- enum SOUNDS {
- SND_BUTTON,
- SND_CLICK,
- SND_SWISH,
- SND_CHIRP,
- SND_ACCEPT,
- SND_REJECT,
- SND_CONFIRM,
- SND_LIST_SELECT,
- SND_LIST_SCROLL,
- SND_LIST_DROP,
- SND_COMBO_OPEN,
- SND_COMBO_CLOSE,
- SND_COMBO_HILITE,
- SND_COMBO_SELECT,
- SND_MENU_OPEN,
- SND_MENU_CLOSE,
- SND_MENU_SELECT,
- SND_MENU_HILITE
- };
-
- Button(Screen* s, int ax, int ay, int aw, int ah, DWORD id=0);
- Button(ActiveWindow* p, int ax, int ay, int aw, int ah, DWORD id=0);
- virtual ~Button();
-
- static void Initialize();
- static void Close();
- static void PlaySound(int n=0);
- static void SetVolume(int vol);
-
- // Operations:
- virtual void Draw(); // refresh backing store
-
- // Event Target Interface:
- virtual int OnMouseMove(int x, int y);
- virtual int OnLButtonDown(int x, int y);
- virtual int OnLButtonUp(int x, int y);
- virtual int OnClick();
- virtual int OnMouseEnter(int x, int y);
- virtual int OnMouseExit(int x, int y);
-
- // Property accessors:
- Color GetActiveColor();
- void SetActiveColor(Color c);
- bool GetAnimated();
- void SetAnimated(bool bNewValue);
+ enum SOUNDS {
+ SND_BUTTON,
+ SND_CLICK,
+ SND_SWISH,
+ SND_CHIRP,
+ SND_ACCEPT,
+ SND_REJECT,
+ SND_CONFIRM,
+ SND_LIST_SELECT,
+ SND_LIST_SCROLL,
+ SND_LIST_DROP,
+ SND_COMBO_OPEN,
+ SND_COMBO_CLOSE,
+ SND_COMBO_HILITE,
+ SND_COMBO_SELECT,
+ SND_MENU_OPEN,
+ SND_MENU_CLOSE,
+ SND_MENU_SELECT,
+ SND_MENU_HILITE
+ };
+
+ Button(Screen* s, int ax, int ay, int aw, int ah, DWORD id=0);
+ Button(ActiveWindow* p, int ax, int ay, int aw, int ah, DWORD id=0);
+ virtual ~Button();
+
+ static void Initialize();
+ static void Close();
+ static void PlaySound(int n=0);
+ static void SetVolume(int vol);
+
+ // Operations:
+ virtual void Draw(); // refresh backing store
+
+ // Event Target Interface:
+ virtual int OnMouseMove(int x, int y);
+ virtual int OnLButtonDown(int x, int y);
+ virtual int OnLButtonUp(int x, int y);
+ virtual int OnClick();
+ virtual int OnMouseEnter(int x, int y);
+ virtual int OnMouseExit(int x, int y);
+
+ // Property accessors:
+ Color GetActiveColor();
+ void SetActiveColor(Color c);
+ bool GetAnimated();
+ void SetAnimated(bool bNewValue);
short GetBevelWidth();
void SetBevelWidth(short nNewValue);
bool GetBorder();
@@ -87,34 +87,34 @@ public:
bool GetSticky();
void SetSticky(bool bNewValue);
- void SetStandardImage(Bitmap* img);
- void SetActivatedImage(Bitmap* img);
- void SetTransitionImage(Bitmap* img);
+ void SetStandardImage(Bitmap* img);
+ void SetActivatedImage(Bitmap* img);
+ void SetTransitionImage(Bitmap* img);
protected:
- Rect CalcLabelRect(int img_w, int img_h);
- Rect CalcPictureRect();
- void DrawImage(Bitmap* bmp, const Rect& irect);
+ Rect CalcLabelRect(int img_w, int img_h);
+ Rect CalcPictureRect();
+ void DrawImage(Bitmap* bmp, const Rect& irect);
- bool animated;
- bool drop_shadow;
- bool sticky;
- bool border;
+ bool animated;
+ bool drop_shadow;
+ bool sticky;
+ bool border;
- Color active_color;
- Color border_color;
+ Color active_color;
+ Color border_color;
- int captured;
- int pre_state;
- short bevel_width;
- short button_state;
+ int captured;
+ int pre_state;
+ short bevel_width;
+ short button_state;
- short picture_loc;
- Bitmap picture;
+ short picture_loc;
+ Bitmap picture;
- Bitmap* standard_image; // state = 0
- Bitmap* activated_image; // state = 1 (if sticky)
- Bitmap* transition_image; // state = 2 (if sticky)
+ Bitmap* standard_image; // state = 0
+ Bitmap* activated_image; // state = 1 (if sticky)
+ Bitmap* transition_image; // state = 2 (if sticky)
};
#endif Button_h