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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Bolt.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- 3D Bolt (Polygon) Object
-*/
-
-#ifndef Bolt_h
-#define Bolt_h
-
-#include "Graphic.h"
-#include "Polygon.h"
-
-// +--------------------------------------------------------------------+
-
-class Bolt : public Graphic
-{
-public:
- static const char* TYPENAME() { return "Bolt"; }
-
- Bolt(double len=16, double wid=1, Bitmap* tex=0, int share=0);
- virtual ~Bolt();
-
- // operations
- virtual void Render(Video* video, DWORD flags);
- virtual void Update();
-
- // accessors / mutators
- virtual void SetOrientation(const Matrix& o);
- void SetDirection(const Point& v);
- void SetEndPoints(const Point& from, const Point& to);
- void SetTextureOffset(double from, double to);
-
- virtual void TranslateBy(const Point& ref);
-
- double Shade() const { return shade; }
- void SetShade(double s) { shade = s; }
- virtual bool IsBolt() const { return true; }
-
-protected:
- double length;
- double width;
- double shade;
-
- Poly poly;
- Material mtl;
- VertexSet vset;
- Bitmap* texture;
- int shared;
-
- Point vpn;
- Point origin;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif Bolt_h
-