diff options
Diffstat (limited to 'nGenEx/Bolt.cpp')
-rw-r--r-- | nGenEx/Bolt.cpp | 212 |
1 files changed, 106 insertions, 106 deletions
diff --git a/nGenEx/Bolt.cpp b/nGenEx/Bolt.cpp index 997ee51..e71c904 100644 --- a/nGenEx/Bolt.cpp +++ b/nGenEx/Bolt.cpp @@ -1,15 +1,15 @@ /* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: nGenEx.lib
- FILE: Bolt.cpp
- AUTHOR: John DiCamillo
+ SUBSYSTEM: nGenEx.lib
+ FILE: Bolt.cpp
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- 3D Bolt (Polygon) Object
+ OVERVIEW
+ ========
+ 3D Bolt (Polygon) Object
*/
#include "MemDebug.h"
@@ -23,57 +23,57 @@ void Print(const char* fmt, ...); // +--------------------------------------------------------------------+
Bolt::Bolt(double len, double wid, Bitmap* tex, int share)
- : vset(4), poly(0), texture(tex),
- length(len), width(wid), shade(1.0), vpn(0, 1, 0), shared(share)
+: vset(4), poly(0), texture(tex),
+length(len), width(wid), shade(1.0), vpn(0, 1, 0), shared(share)
{
- trans = true;
-
- loc = Vec3(0.0f, 0.0f, 1000.0f);
-
- vset.nverts = 4;
-
- vset.loc[0] = Point( width, 0, 1000);
- vset.loc[1] = Point( width, -length, 1000);
- vset.loc[2] = Point(-width, -length, 1000);
- vset.loc[3] = Point(-width, 0, 1000);
-
- vset.tu[0] = 0.0f;
- vset.tv[0] = 0.0f;
- vset.tu[1] = 1.0f;
- vset.tv[1] = 0.0f;
- vset.tu[2] = 1.0f;
- vset.tv[2] = 1.0f;
- vset.tu[3] = 0.0f;
- vset.tv[3] = 1.0f;
-
- Plane plane(vset.loc[0], vset.loc[1], vset.loc[2]);
-
- for (int i = 0; i < 4; i++) {
- vset.nrm[i] = plane.normal;
- }
-
- mtl.Ka = Color::White;
- mtl.Kd = Color::White;
- mtl.Ks = Color::Black;
- mtl.Ke = Color::White;
- mtl.tex_diffuse = texture;
- mtl.tex_emissive = texture;
- mtl.blend = Video::BLEND_ADDITIVE;
-
- poly.nverts = 4;
- poly.vertex_set = &vset;
- poly.material = &mtl;
- poly.verts[0] = 0;
- poly.verts[1] = 1;
- poly.verts[2] = 2;
- poly.verts[3] = 3;
-
- radius = (float) ((length>width) ? (length) : (width*2));
-
- if (texture) {
- strncpy_s(name, texture->GetFilename(), 31);
- name[31] = 0;
- }
+ trans = true;
+
+ loc = Vec3(0.0f, 0.0f, 1000.0f);
+
+ vset.nverts = 4;
+
+ vset.loc[0] = Point( width, 0, 1000);
+ vset.loc[1] = Point( width, -length, 1000);
+ vset.loc[2] = Point(-width, -length, 1000);
+ vset.loc[3] = Point(-width, 0, 1000);
+
+ vset.tu[0] = 0.0f;
+ vset.tv[0] = 0.0f;
+ vset.tu[1] = 1.0f;
+ vset.tv[1] = 0.0f;
+ vset.tu[2] = 1.0f;
+ vset.tv[2] = 1.0f;
+ vset.tu[3] = 0.0f;
+ vset.tv[3] = 1.0f;
+
+ Plane plane(vset.loc[0], vset.loc[1], vset.loc[2]);
+
+ for (int i = 0; i < 4; i++) {
+ vset.nrm[i] = plane.normal;
+ }
+
+ mtl.Ka = Color::White;
+ mtl.Kd = Color::White;
+ mtl.Ks = Color::Black;
+ mtl.Ke = Color::White;
+ mtl.tex_diffuse = texture;
+ mtl.tex_emissive = texture;
+ mtl.blend = Video::BLEND_ADDITIVE;
+
+ poly.nverts = 4;
+ poly.vertex_set = &vset;
+ poly.material = &mtl;
+ poly.verts[0] = 0;
+ poly.verts[1] = 1;
+ poly.verts[2] = 2;
+ poly.verts[3] = 3;
+
+ radius = (float) ((length>width) ? (length) : (width*2));
+
+ if (texture) {
+ strncpy_s(name, texture->GetFilename(), 31);
+ name[31] = 0;
+ }
}
// +--------------------------------------------------------------------+
@@ -87,39 +87,39 @@ Bolt::~Bolt() void
Bolt::Render(Video* video, DWORD flags)
{
- if ((flags & RENDER_ADDITIVE) == 0)
- return;
-
- if (visible && !hidden && video && life) {
- const Camera* camera = video->GetCamera();
-
- Point head = loc;
- Point tail = origin;
- Point vtail = tail - head;
- Point vcam = camera->Pos() - loc;
- Point vtmp = vcam.cross(vtail);
- vtmp.Normalize();
- Point vlat = vtmp * -width;
- Vec3 vnrm = camera->vpn() * -1;
-
- vset.loc[0] = head + vlat;
- vset.loc[1] = tail + vlat;
- vset.loc[2] = tail - vlat;
- vset.loc[3] = head - vlat;
-
- vset.nrm[0] = vnrm;
- vset.nrm[1] = vnrm;
- vset.nrm[2] = vnrm;
- vset.nrm[3] = vnrm;
-
- ColorValue white((float) shade, (float) shade, (float) shade);
- mtl.Ka = white;
- mtl.Kd = white;
- mtl.Ks = Color::Black;
- mtl.Ke = white;
-
- video->DrawPolys(1, &poly);
- }
+ if ((flags & RENDER_ADDITIVE) == 0)
+ return;
+
+ if (visible && !hidden && video && life) {
+ const Camera* camera = video->GetCamera();
+
+ Point head = loc;
+ Point tail = origin;
+ Point vtail = tail - head;
+ Point vcam = camera->Pos() - loc;
+ Point vtmp = vcam.cross(vtail);
+ vtmp.Normalize();
+ Point vlat = vtmp * -width;
+ Vec3 vnrm = camera->vpn() * -1;
+
+ vset.loc[0] = head + vlat;
+ vset.loc[1] = tail + vlat;
+ vset.loc[2] = tail - vlat;
+ vset.loc[3] = head - vlat;
+
+ vset.nrm[0] = vnrm;
+ vset.nrm[1] = vnrm;
+ vset.nrm[2] = vnrm;
+ vset.nrm[3] = vnrm;
+
+ ColorValue white((float) shade, (float) shade, (float) shade);
+ mtl.Ka = white;
+ mtl.Kd = white;
+ mtl.Ks = Color::Black;
+ mtl.Ke = white;
+
+ video->DrawPolys(1, &poly);
+ }
}
// +--------------------------------------------------------------------+
@@ -134,8 +134,8 @@ Bolt::Update() void
Bolt::TranslateBy(const Point& ref)
{
- loc = loc - ref;
- origin = origin - ref;
+ loc = loc - ref;
+ origin = origin - ref;
}
// +--------------------------------------------------------------------+
@@ -143,34 +143,34 @@ Bolt::TranslateBy(const Point& ref) void
Bolt::SetOrientation(const Matrix& o)
{
- vpn = Point(o(2,0), o(2,1), o(2,2));
- origin = loc + (vpn * -length);
+ vpn = Point(o(2,0), o(2,1), o(2,2));
+ origin = loc + (vpn * -length);
}
void
Bolt::SetDirection(const Point& v)
{
- vpn = v;
- origin = loc + (vpn * -length);
+ vpn = v;
+ origin = loc + (vpn * -length);
}
void
Bolt::SetEndPoints(const Point& from, const Point& to)
{
- loc = to;
- origin = from;
- vpn = to - from;
- length = vpn.Normalize();
- radius = (float) length;
+ loc = to;
+ origin = from;
+ vpn = to - from;
+ length = vpn.Normalize();
+ radius = (float) length;
}
void
Bolt::SetTextureOffset(double from, double to)
{
- vset.tu[0] = (float) from;
- vset.tu[1] = (float) to;
- vset.tu[2] = (float) to;
- vset.tu[3] = (float) from;
+ vset.tu[0] = (float) from;
+ vset.tu[1] = (float) to;
+ vset.tu[2] = (float) to;
+ vset.tu[3] = (float) from;
}
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