diff options
Diffstat (limited to 'data/shatter/Campaigns/02/Scenes/10-Renser-Arrival.def')
-rw-r--r-- | data/shatter/Campaigns/02/Scenes/10-Renser-Arrival.def | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/data/shatter/Campaigns/02/Scenes/10-Renser-Arrival.def b/data/shatter/Campaigns/02/Scenes/10-Renser-Arrival.def new file mode 100644 index 0000000..7378fe6 --- /dev/null +++ b/data/shatter/Campaigns/02/Scenes/10-Renser-Arrival.def @@ -0,0 +1,161 @@ +MISSION + +name: "Cmpn02 Brief10 Jalah" +type: "Patrol" + +system: Solus +region: Solus + +objective: "Unspecified" + +sitrep: "Unknown" + +start: "33:00:00" + +degrees: true + +element: { + name: Falcon + design: CameraPod + mission: Misc + + intel: Secret + count: 1 + iff: 0 + player: 1 + loc: (0, 0, 0) +} + + +element: { + name: "Solus-Jalah" + design: "Farcaster" + mission: "Misc" + + intel: "Located" + count: 1 + command_ai:1 + iff: 0 + playable: false + region: "Solus" + loc: (150000, -180000, 0) + + objective: { cmd: Vector, tgt: "Jalah-Solus" } +} + +element: { + name: "Fort Talas" + design: "Station3" + mission: "Flight Ops" + + intel: "Secret" + count: 1 + command_ai:1 + iff: 0 + playable: false + region: "Jalah" + loc: (-150e3, -150e3, 0) +} + +element: { + name: "Jalah-Solus" + design: "Farcaster" + mission: "Misc" + + intel: "Located" + count: 1 + command_ai:1 + iff: 0 + playable: false + region: "Jalah" + loc: (0, 0, 0) + + objective: { cmd: Vector, tgt: "Solus-Jalah" } +} + + +element: { + name: Manticore + design: Dragon + mission: Misc + + intel: Secret + count: 1 + iff: 2 + loc: (-120e3, -50e3, 0) + region: Jalah +} + + +element: { + name: Ironhelm + design: Broadsword + mission: Misc + + intel: Secret + count: 1 + iff: 2 + loc: (-127e3, -52e3, 0) + region: Jalah +} + +element: { + name: Mattock + design: Broadsword + mission: Misc + + intel: Secret + count: 1 + iff: 2 + loc: ( 110e3, 105e3, 0) + region: Jalah + navpt: { cmd: Vector, loc: ( 110e3,-170e3,0), speed: 750, rgn: Jalah } +} + + +element: { + name: Martak + design: Razor + mission: Misc + + intel: Secret + count: 2 + iff: 2 + loc: (-51e3, -45e3, 0) + region: Jalah + + loadout: { ship: -1, name: "ACM Short Range" } + navpt: { cmd: Vector, loc: (-110e3,-170e3,0), speed: 750, rgn: Jalah } +} + + +event: { event: BeginScene, time: 0, message: "Scene 1" } +event: { event: Display, image: "Campaigns/02/Scenes/Black.pcx", color: 0xffffffff, fade: (0,1,1), rect: (0,0,0,0) } +event: { event: Camera, param: 3, target: "body:Jalah", vec: (3,0,2e8) } +event: { event: Camera, param: 5, vec: (0.13, 0.01, 0.01) } +event: { event: Display, time: 1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff, + message: "STRATPLAN BRIEFING" } +event: { event: Display, time: 1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80, + message: "Timestamp: $TIME\nSubject: Hegemony Task Force TF4.3\nClassified: CONFIDENTIAL DND/CRYPTO" } + +event: { event: Message, time: 2, sound: "Vox/Scenes/02/Briefing_10-OK.ogg" } + +event: { event: Camera, time: 15, param: 3, target: Manticore, vec: (-1,-0.1,15e3) } +event: { event: Camera, param: 5, target: Manticore, vec: (-0.16, 0.01, 0.01) } +event: { event: Display, message: "Hegemony Carrier Group 'Manticore'", font: Limerick18, color: 0xffffff80, fade: (1,7,1), rect: (20,20, 400,100) } +event: { event: Display, message: "Jalah Orbit", font: Limerick12, color: 0xffffff80, fade: (1,7,1), rect: (20,40, 300,100) } + +event: { event: Camera, time: 30, param: (6,16), target: Martak, vec: (-1,-0.1,8e3) } + +event: { event: Camera, time: 45, param: 3, target: Mattock, vec: (-1,-0.1,15e3) } +event: { event: Camera, param: 5, vec: (-0.16, 0.01, 0.01) } + +event: { event: Camera, time: 60, param: 3, target: "Fort Talas", vec: (-1,-0.1,15e3) } +event: { event: Camera, param: 5, vec: (-0.16, 0.01, 0.01) } +event: { event: Display, message: "Fort Talas Station", font: Limerick18, color: 0xffffff80, fade: (1,7,1), rect: (20,20, 300,100) } +event: { event: Display, message: "Jalah Orbit", font: Limerick12, color: 0xffffff80, fade: (1,7,1), rect: (20,40, 300,100) } + +event: { event: EndScene, time: 80, message: "Scene 1" } +event: { event: Exit } + +// EOF |