diff options
Diffstat (limited to 'data/content/Campaigns/03/Scenes/04-Fort-Talden.def')
-rw-r--r-- | data/content/Campaigns/03/Scenes/04-Fort-Talden.def | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/data/content/Campaigns/03/Scenes/04-Fort-Talden.def b/data/content/Campaigns/03/Scenes/04-Fort-Talden.def new file mode 100644 index 0000000..6cc45e6 --- /dev/null +++ b/data/content/Campaigns/03/Scenes/04-Fort-Talden.def @@ -0,0 +1,159 @@ +MISSION + +name: "Cmpn03 Brief 04 Fort Talden" +type: "Patrol" +system: "Borova" +region: "Borova" +stardate: 1155990000 + +subtitles: "Campaigns/03/Actions/04-fort-talden.txt" + +degrees: true + +element: { + name: "Camera" + design: CameraPod + mission: Misc + + intel: Secret + count: 1 + iff: 1 + player: 1 + loc: (0, 0, 0) +} + +element: { + name: "Downtown" + design: "City03" + mission: "Misc" + + intel: "Secret" + count: 1 + command_ai:1 + iff: 1 + playable: false + region: "Vestapol" + loc: (-10e3, 0, 0) +} + +element: { + name: "Crosstown" + design: "City03" + mission: "Misc" + + intel: "Secret" + count: 1 + command_ai:1 + iff: 1 + playable: false + region: "Vestapol" + loc: (-16e3, 5e3, 0) + head: 270 +} + +element: { + name: "Fort Talden 1" + design: "Bldg00" + mission: "Misc" + + intel: "Secret" + count: 1 + command_ai:1 + iff: 1 + playable: false + region: "Vestapol" + loc: (-24e3, -10e3, 0) +} + +element: { + name: "Fort Talden 2" + design: "Bldg00" + mission: "Misc" + + intel: "Secret" + count: 1 + command_ai:1 + iff: 1 + playable: false + region: "Vestapol" + loc: (-25e3, -10e3, 0) +} + +element: { + name: "Barracks 1" + design: "Bldg05" + mission: "Misc" + + intel: "Secret" + count: 1 + command_ai:1 + iff: 1 + playable: false + region: "Vestapol" + loc: (-22e3, -12e3, 0) +} + +element: { + name: "Barracks 2" + design: "Bldg05" + mission: "Misc" + + intel: "Secret" + count: 1 + command_ai:1 + iff: 1 + playable: false + region: "Vestapol" + loc: (-24e3, -12e3, 0) +} + +element: { + name: "AAA 1" + design: "AAA 1" + mission: "Misc" + + intel: "Secret" + count: 1 + command_ai:1 + iff: 1 + playable: false + region: "Vestapol" + loc: (-24e3, -12e3, 0) +} + +element: { + name: "AAA 2" + design: "AAA 2" + mission: "Misc" + + intel: "Secret" + count: 1 + command_ai:1 + iff: 1 + playable: false + region: "Vestapol" + loc: (-27e3, -13e3, 0) +} + + +event: { event: BeginScene, time: 0, message: "Scene 1" } +event: { event: Display, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (0,1,1), rect: (0,0,0,0) } +event: { event: Camera, param: 3, target: "Fort Talden 1", vec: (1,0,7000) } +event: { event: Camera, param: 5, vec: (0.09, 0.007, -0.01) } +event: { event: Damage, time: 1, ship: "AAA 1", param: 2e5 } +event: { event: Damage, time: 1, ship: "AAA 2", param: 2e5 } +event: { event: Damage, ship: "Fort Talden 2", param: 2300 } +event: { event: Damage, time: 2, ship: "Fort Talden 2", param: 2300 } +event: { event: Damage, time: 3, ship: "Fort Talden 2", param: 2300 } + +event: { event: Display, time: 1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff, + message: "Force:Intel Briefing" } + +event: { event: Display, time: 1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80, + message: "*************************************\n*** FLASH CODED +$TIME \n*** FORT TALDEN ADVANCED PROJECTS\n*** BOROVA SECTOR \n*** CLASSIFIED: SECRET R3 NTK\n*************************************" } +event: { event: Message, time: 5, sound: "Vox/Scenes/03/Briefing_04_sam.ogg" } +event: { event: EndScene, time: 45, message: "Scene 1" } +event: { event: Exit } + + +// EOF |