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-rw-r--r--StarsEx/StarServer.cpp309
1 files changed, 0 insertions, 309 deletions
diff --git a/StarsEx/StarServer.cpp b/StarsEx/StarServer.cpp
deleted file mode 100644
index 8d76f38..0000000
--- a/StarsEx/StarServer.cpp
+++ /dev/null
@@ -1,309 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-*/
-
-#include "StarServer.h"
-
-#include <stdlib.h>
-
-#include <chrono>
-#include <iostream>
-#include <thread>
-
-#include "Campaign.h"
-#include "Clock.h"
-#include "CombatRoster.h"
-#include "DataLoader.h"
-#include "Drive.h"
-#include "Explosion.h"
-#include "FlightDeck.h"
-#include "Galaxy.h"
-#include "Game.h"
-#include "ModConfig.h"
-#include "NetAdminServer.h"
-#include "NetGame.cpp"
-#include "NetLobby.h"
-#include "NetLobbyServer.h"
-#include "NetServerConfig.h"
-#include "RadioTraffic.h"
-#include "Random.h"
-#include "Ship.h"
-#include "Shot.h"
-#include "Sim.h"
-#include "SystemDesign.h"
-#include "Types.h"
-#include "Utils.h"
-#include "WeaponDesign.h"
-
-
-StarServer* StarServer::instance {nullptr};
-
-
-StarServer*
-StarServer::GetInstance()
-{
- return instance;
-}
-
-
-StarServer::StarServer() :
- world {nullptr},
- current_mission {nullptr},
- admin_server {nullptr},
- lobby_server {nullptr}
-{
- if (instance != nullptr)
- throw "StarServer may have only one instance";
- instance = this;
-
- DataLoader::Initialize();
- auto loader = DataLoader::GetLoader();
- if (!loader) throw "Could not get DataLoader instance";
-
- int loadstat = loader->EnableDatafile("shatter.dat");
- if (loadstat != DataLoader::DATAFILE_OK) {
- if (loadstat == DataLoader::DATAFILE_INVALID) {
- throw "The file 'shatter.dat' appears to have been damaged.";
- }
- else {
- throw "Starshatter cannot open the file 'shatter.dat'. Please check current directory.";
- }
- }
-
- if (loader->FindFile("start.dat"))
- loader->EnableDatafile("start.dat");
-
- loader->EnableMedia(false);
-}
-
-
-StarServer::~StarServer()
-{
- delete admin_server;
- delete lobby_server;
-
- admin_server = nullptr;
- lobby_server = nullptr;
-
- // delete all the ships and stuff
- // BEFORE getting rid of the system
- // and weapons catalogs!
- if (world) delete world;
- world = nullptr;
-
- Drive::Close();
- Explosion::Close();
- FlightDeck::Close();
- Campaign::Close();
- CombatRoster::Close();
- Galaxy::Close();
- RadioTraffic::Close();
- Ship::Close();
- WeaponDesign::Close();
- SystemDesign::Close();
- DataLoader::Close();
- NetServerConfig::Close();
- ModConfig::Close();
-
- if (instance == this)
- instance = nullptr;
-}
-
-
-bool
-StarServer::Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow)
-{
- if (auto loader = DataLoader::GetLoader())
- loader->UseFileSystem(false);
- return Game::Init(hi, hpi, cmdline, nCmdShow);
-}
-
-
-bool
-StarServer::InitGame()
-{
- if (!Game::InitGame())
- return false;
-
- RandomInit();
- ModConfig::Initialize();
- NetServerConfig::Initialize();
- SystemDesign::Initialize("sys.def");
- WeaponDesign::Initialize("wep.def");
- Ship::Initialize();
- Galaxy::Initialize();
- CombatRoster::Initialize();
- Campaign::Initialize();
-
- Drive::Initialize();
- Explosion::Initialize();
- FlightDeck::Initialize();
- Ship::Initialize();
- Shot::Initialize();
- RadioTraffic::Initialize();
-
- NetServerConfig* server_config = NetServerConfig::GetInstance();
- if (!server_config)
- return false;
-
- ::Print("\n\n\nStarshatter Server Init\n");
- ::Print("-----------------------\n");
- ::Print("Server Name: %s\n", (const char*) server_config->Name());
- ::Print("Server Type: %d\n", server_config->GetGameType());
-
- if (server_config->GetMission().length() > 0)
- ::Print("Server Mission: %s\n", (const char*) server_config->GetMission());
-
- ::Print("Lobby Server Port: %d\n", server_config->GetLobbyPort());
- ::Print("Admin Server Port: %d\n", server_config->GetAdminPort());
- ::Print("-----------------------\n");
-
- NetLobbyServer* nls = new NetLobbyServer;
- NetAdminServer* nas = NetAdminServer::GetInstance(server_config->GetAdminPort());
- nas->SetServerName(server_config->Name());
-
- lobby_server = nls;
- admin_server = nas;
-
- std::cout << "Started server listening on port " << server_config->GetLobbyPort() << std::endl;
-
- return true;
-}
-
-
-void
-StarServer::SetGameMode(int m)
-{
- if (game_mode == m)
- return;
-
- if (m == LOAD_MODE) {
- Print(" game_mode = LOAD_MODE\n");
- paused = true;
- }
-
- else if (m == PLAY_MODE) {
- Print(" game_mode = PLAY_MODE\n");
-
- if (!world) {
- CreateWorld();
- InstantiateMission();
- }
-
- // stand alone server should wait for players to connect
- // before unpausing the simulation...
- Clock::GetInstance()->SetTimeCompression(1.0);
- Pause(true);
- }
-
- else if (m == MENU_MODE) {
- Print(" game_mode = MENU_MODE\n");
- paused = true;
-
- if (auto sim = dynamic_cast<Sim*>(world))
- sim->UnloadMission();
- }
-
- game_mode = m;
-}
-
-
-void
-StarServer::CreateWorld()
-{
- RadioTraffic::Initialize();
-
- // create world
- if (!world) {
- world = new Sim(nullptr);
- Print(" World Created.\n");
- }
-}
-
-
-void
-StarServer::InstantiateMission()
-{
- current_mission = nullptr;
-
- if (Campaign::GetCampaign()) {
- current_mission = Campaign::GetCampaign()->GetMission();
- }
-
- if (auto sim = dynamic_cast<Sim*>(world)) {
- sim->UnloadMission();
-
- if (current_mission) {
- sim->LoadMission(current_mission);
- sim->ExecMission();
- sim->SetTestMode(false);
-
- Print(" Mission Instantiated.\n");
- std::cout << "Loaded mission: " << current_mission->Name() << std::endl;
- }
-
- else {
- Print(" *** WARNING: StarServer::InstantiateMission() - no mission selected ***\n");
- }
- }
-}
-
-
-void
-StarServer::UpdateWorld()
-{
- Galaxy* galaxy = Galaxy::GetInstance();
- if (galaxy) galaxy->ExecFrame();
-
- Campaign* campaign = Campaign::GetCampaign();
- if (campaign) campaign->ExecFrame();
-
- if (paused) {
- if (world)
- world->ExecFrame(0);
- }
-
- else {
- Drive::StartFrame();
-
- if (world)
- world->ExecFrame(Clock::GetInstance()->Delta());
- }
-}
-
-
-void
-StarServer::GameState()
-{
- if (lobby_server) {
- lobby_server->ExecFrame();
-
- if (lobby_server->GetStatus() == NetServerInfo::PERSISTENT)
- paused = NetGame::NumPlayers() < 1;
- }
-
- if (game_mode == MENU_MODE) {
- std::this_thread::sleep_for(std::chrono::milliseconds(30));
- }
- else if (game_mode == LOAD_MODE) {
- CreateWorld();
- InstantiateMission();
-
- SetGameMode(PLAY_MODE);
- }
- else if (game_mode == PLAY_MODE) {
- std::this_thread::sleep_for(std::chrono::milliseconds(10));
- }
-}
-
-
-bool
-StarServer::Server() const
-{
- return true;
-}