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Diffstat (limited to 'StarsEx/Camera.h')
-rw-r--r-- | StarsEx/Camera.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/StarsEx/Camera.h b/StarsEx/Camera.h new file mode 100644 index 0000000..f0988f2 --- /dev/null +++ b/StarsEx/Camera.h @@ -0,0 +1,60 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Camera class - Position and Point of View +*/ + +#ifndef Camera_h +#define Camera_h + +// +--------------------------------------------------------------------+ + +#include "Types.h" +#include "Geometry.h" + +// +--------------------------------------------------------------------+ + +class Camera +{ +public: + static const char* TYPENAME() { return "Camera"; } + + Camera(double x=0.0, double y=0.0, double z=0.0); + virtual ~Camera(); + + void Aim(double roll, double pitch, double yaw) { orientation.Rotate(roll, pitch, yaw); } + void Roll(double roll) { orientation.Roll(roll); } + void Pitch(double pitch) { orientation.Pitch(pitch); } + void Yaw(double yaw) { orientation.Yaw(yaw); } + + void MoveTo(double x, double y, double z); + void MoveTo(const Point& p); + void MoveBy(double dx, double dy, double dz); + void MoveBy(const Point& p); + + void Clone(const Camera& cam); + void LookAt(const Point& target); + void LookAt(const Point& target, const Point& eye, const Point& up); + bool Padlock(const Point& target, double alimit=-1, double e_lo=-1, double e_hi=-1); + + Point Pos() const { return pos; } + Point vrt() const { return Point(orientation(0,0), orientation(0,1), orientation(0,2)); } + Point vup() const { return Point(orientation(1,0), orientation(1,1), orientation(1,2)); } + Point vpn() const { return Point(orientation(2,0), orientation(2,1), orientation(2,2)); } + + const Matrix& Orientation() const { return orientation; } + +protected: + Point pos; + Matrix orientation; +}; + +#endif // Camera_h + |