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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: WepView.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ View class for Tactical HUD Overlay
+*/
+
+#ifndef WepView_h
+#define WepView_h
+
+#include "Types.h"
+#include "View.h"
+#include "Projector.h"
+#include "Bitmap.h"
+#include "Font.h"
+#include "System.h"
+#include "SimObject.h"
+
+// +--------------------------------------------------------------------+
+
+class Graphic;
+class Sprite;
+class Ship;
+class Contact;
+class HUDView;
+
+// +--------------------------------------------------------------------+
+
+class WepView : public View,
+public SimObserver
+{
+public:
+ WepView(Window* c);
+ virtual ~WepView();
+
+ // Operations:
+ virtual void Refresh();
+ virtual void OnWindowMove();
+ virtual void ExecFrame();
+ virtual void SetOverlayMode(int mode);
+ virtual int GetOverlayMode() const { return mode; }
+ virtual void CycleOverlayMode();
+
+ virtual void RestoreOverlay();
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+ static WepView* GetInstance() { return wep_view; }
+ static void SetColor(Color c);
+
+ static bool IsMouseLatched();
+
+protected:
+ void DrawOverlay();
+
+ void DoMouseFrame();
+ bool CheckButton(int index, int x, int y);
+ void CycleSubTarget(int direction);
+
+ int mode;
+ int transition;
+ int mouse_down;
+ int width, height, aw, ah;
+ double xcenter, ycenter;
+
+ Sim* sim;
+ Ship* ship;
+ SimObject* target;
+ HUDView* hud;
+
+ enum { MAX_WEP = 4, MAX_BTN = 16 };
+ Rect btn_rect[MAX_BTN];
+
+ SimRegion* active_region;
+
+ static WepView* wep_view;
+};
+
+#endif WepView_h
+