diff options
Diffstat (limited to 'Stars45/Weather.cpp')
-rw-r--r-- | Stars45/Weather.cpp | 224 |
1 files changed, 112 insertions, 112 deletions
diff --git a/Stars45/Weather.cpp b/Stars45/Weather.cpp index a55ec6c..8fc083e 100644 --- a/Stars45/Weather.cpp +++ b/Stars45/Weather.cpp @@ -1,15 +1,15 @@ /* Project Starshatter 5.0
- Destroyer Studios LLC
- Copyright © 1997-2007. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2007. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: Weather.cpp
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: Weather.cpp
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Manages local weather conditions according to the system stardate
+ OVERVIEW
+ ========
+ Manages local weather conditions according to the system stardate
*/
#include "MemDebug.h"
@@ -21,15 +21,15 @@ Weather::Weather()
{
- state = CLEAR;
- period = 7 * 20 * 3600;
- ceiling = 0;
- visibility = 1;
+ state = CLEAR;
+ period = 7 * 20 * 3600;
+ ceiling = 0;
+ visibility = 1;
- for (int i = 0; i < NUM_STATES; i++)
- chances[i] = 0;
+ for (int i = 0; i < NUM_STATES; i++)
+ chances[i] = 0;
- chances[0] = 1;
+ chances[0] = 1;
}
// +--------------------------------------------------------------------+
@@ -42,50 +42,50 @@ Weather::~Weather() void
Weather::SetChance(int n, double c)
{
- if (n >= 0 && n < NUM_STATES) {
- if (c > 1 && c <= 100)
- chances[n] = c / 100;
+ if (n >= 0 && n < NUM_STATES) {
+ if (c > 1 && c <= 100)
+ chances[n] = c / 100;
- else if (c < 1)
- chances[n] = c;
- }
+ else if (c < 1)
+ chances[n] = c;
+ }
}
void
Weather::NormalizeChances()
{
- double total = 0;
+ double total = 0;
- for (int i = 1; i < NUM_STATES; i++)
- total += chances[i];
+ for (int i = 1; i < NUM_STATES; i++)
+ total += chances[i];
- if (total <= 1) {
- chances[0] = 1 - total;
- }
+ if (total <= 1) {
+ chances[0] = 1 - total;
+ }
- else {
- chances[0] = 0;
+ else {
+ chances[0] = 0;
- for (int i = 1; i < NUM_STATES; i++)
- chances[i] /= total;
- }
+ for (int i = 1; i < NUM_STATES; i++)
+ chances[i] /= total;
+ }
- int index = 0;
- double level = 0;
+ int index = 0;
+ double level = 0;
- for (int i = 0; i < NUM_STATES; i++) {
- if (chances[i] > 0) {
- level += chances[i];
+ for (int i = 0; i < NUM_STATES; i++) {
+ if (chances[i] > 0) {
+ level += chances[i];
- active_states[index] = (STATE) i;
- thresholds[index] = level;
+ active_states[index] = (STATE) i;
+ thresholds[index] = level;
- index++;
- }
- }
+ index++;
+ }
+ }
- while (index < NUM_STATES)
- thresholds[index++] = 10;
+ while (index < NUM_STATES)
+ thresholds[index++] = 10;
}
// +--------------------------------------------------------------------+
@@ -93,51 +93,51 @@ Weather::NormalizeChances() void
Weather::Update()
{
- NormalizeChances();
-
- double weather = (sin(StarSystem::Stardate() * 2 * PI / period)+1)/2;
-
- state = active_states[0];
-
- for (int i = 1; i < NUM_STATES; i++) {
- if (weather > thresholds[i-1] && weather <= thresholds[i]) {
- state = active_states[i];
- break;
- }
- }
-
- switch (state) {
- default:
- case CLEAR:
- ceiling = 0;
- visibility = 1.0;
- break;
-
- case HIGH_CLOUDS:
- ceiling = 0;
- visibility = 0.9;
- break;
-
- case MODERATE_CLOUDS:
- ceiling = 0;
- visibility = 0.8;
- break;
-
- case OVERCAST:
- ceiling = 6000;
- visibility = 0.7;
- break;
-
- case FOG:
- ceiling = 3500;
- visibility = 0.6;
- break;
-
- case STORM:
- ceiling = 7500;
- visibility = 0.5;
- break;
- }
+ NormalizeChances();
+
+ double weather = (sin(StarSystem::Stardate() * 2 * PI / period)+1)/2;
+
+ state = active_states[0];
+
+ for (int i = 1; i < NUM_STATES; i++) {
+ if (weather > thresholds[i-1] && weather <= thresholds[i]) {
+ state = active_states[i];
+ break;
+ }
+ }
+
+ switch (state) {
+ default:
+ case CLEAR:
+ ceiling = 0;
+ visibility = 1.0;
+ break;
+
+ case HIGH_CLOUDS:
+ ceiling = 0;
+ visibility = 0.9;
+ break;
+
+ case MODERATE_CLOUDS:
+ ceiling = 0;
+ visibility = 0.8;
+ break;
+
+ case OVERCAST:
+ ceiling = 6000;
+ visibility = 0.7;
+ break;
+
+ case FOG:
+ ceiling = 3500;
+ visibility = 0.6;
+ break;
+
+ case STORM:
+ ceiling = 7500;
+ visibility = 0.5;
+ break;
+ }
}
// +--------------------------------------------------------------------+
@@ -145,34 +145,34 @@ Weather::Update() Text
Weather::Description() const
{
- Text description;
+ Text description;
- switch (state) {
- default:
- case CLEAR:
- description = Game::GetText("weather.clear");
- break;
+ switch (state) {
+ default:
+ case CLEAR:
+ description = Game::GetText("weather.clear");
+ break;
- case HIGH_CLOUDS:
- description = Game::GetText("weather.high-clouds");
- break;
+ case HIGH_CLOUDS:
+ description = Game::GetText("weather.high-clouds");
+ break;
- case MODERATE_CLOUDS:
- description = Game::GetText("weather.partly-cloudy");
- break;
+ case MODERATE_CLOUDS:
+ description = Game::GetText("weather.partly-cloudy");
+ break;
- case OVERCAST:
- description = Game::GetText("weather.overcast");
- break;
+ case OVERCAST:
+ description = Game::GetText("weather.overcast");
+ break;
- case FOG:
- description = Game::GetText("weather.fog");
- break;
+ case FOG:
+ description = Game::GetText("weather.fog");
+ break;
- case STORM:
- description = Game::GetText("weather.storm");
- break;
- }
+ case STORM:
+ description = Game::GetText("weather.storm");
+ break;
+ }
- return description;
+ return description;
}
\ No newline at end of file |