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Diffstat (limited to 'Stars45/WeaponDesign.cpp')
-rw-r--r--Stars45/WeaponDesign.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/Stars45/WeaponDesign.cpp b/Stars45/WeaponDesign.cpp
index b658c25..aa116b0 100644
--- a/Stars45/WeaponDesign.cpp
+++ b/Stars45/WeaponDesign.cpp
@@ -11,7 +11,6 @@
Weapon Design parameters class
*/
-#include "MemDebug.h"
#include "WeaponDesign.h"
#include "ShipDesign.h"
#include "Weapon.h"
@@ -187,7 +186,7 @@ WeaponDesign::LoadDesign(const char* path, const char* filename, bool mod)
BYTE* block;
int blocklen = loader->LoadBuffer(filename, block, true);
- Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen));
+ Parser parser(new BlockReader((const char*) block, blocklen));
Term* term = parser.ParseTerm();
if (!term) {
@@ -226,7 +225,7 @@ WeaponDesign::LoadDesign(const char* path, const char* filename, bool mod)
}
else {
TermStruct* val = def->term()->isStruct();
- WeaponDesign* design = new(__FILE__,__LINE__) WeaponDesign;
+ WeaponDesign* design = new WeaponDesign;
design->type = type++;
if (defname == "primary") {
@@ -471,7 +470,7 @@ WeaponDesign::LoadDesign(const char* path, const char* filename, bool mod)
}
if (design->anim_length > 0) {
- design->animation = new(__FILE__,__LINE__) Bitmap[design->anim_length];
+ design->animation = new Bitmap[design->anim_length];
for (int i = 0; i < design->anim_length; i++) {
Bitmap* p = design->animation + i;
loader->LoadBitmap(design->anim_frames[i], *p, Bitmap::BMP_TRANSLUCENT);
@@ -508,7 +507,7 @@ WeaponDesign::LoadDesign(const char* path, const char* filename, bool mod)
if (p.length())
loader->SetDataPath(p);
- design->turret_model = new(__FILE__,__LINE__) Model;
+ design->turret_model = new Model;
design->turret_model->Load(t, design->scale);
if (design->turret_base.length()) {
@@ -531,7 +530,7 @@ WeaponDesign::LoadDesign(const char* path, const char* filename, bool mod)
if (p.length())
loader->SetDataPath(p);
- design->turret_base_model = new(__FILE__,__LINE__) Model;
+ design->turret_base_model = new Model;
design->turret_base_model->Load(t, design->scale);
}
@@ -559,7 +558,7 @@ WeaponDesign::LoadDesign(const char* path, const char* filename, bool mod)
if (p.length())
loader->SetDataPath(p);
- design->shot_model = new(__FILE__,__LINE__) Model;
+ design->shot_model = new Model;
design->shot_model->Load(t, design->scale);
loader->SetDataPath(path);