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Diffstat (limited to 'Stars45/Water.h')
-rw-r--r-- | Stars45/Water.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/Stars45/Water.h b/Stars45/Water.h new file mode 100644 index 0000000..b4fe4db --- /dev/null +++ b/Stars45/Water.h @@ -0,0 +1,78 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGen.lib + FILE: Water.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Water surface effect w/ reflection and refraction +*/ + +#ifndef Water_h +#define Water_h + +#include "Geometry.h" +#include "Polygon.h" +#include "Color.h" + +// +--------------------------------------------------------------------+ + +struct WATER_SURFACE; + +// +--------------------------------------------------------------------+ + +class Water +{ +public: + Water(); + virtual ~Water(); + + virtual void Init(int nVerts, float size, float depth); + virtual void CalcWaves(double seconds); + virtual void UpdateSurface(Vec3& eyePos, VertexSet* vset); + +protected: + float size; + float depth; + float scaleTex; + float avgHeight; + + DWORD nVertices; + + WATER_SURFACE* surface; + float* waves; + float offsets[16]; +}; + +// +--------------------------------------------------------------------+ + +#endif Water_h + |