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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: VideoSettings.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Video Settings class
+*/
+
+#ifndef VideoSettings_h
+#define VideoSettings_h
+
+#include "Types.h"
+#include "Video.h"
+
+// +--------------------------------------------------------------------+
+
+struct VideoMode
+{
+ enum Format {
+ FMT_NONE = 0,
+ FMT_R5G5B5 = 24,
+ FMT_R5G6B5 = 23,
+ FMT_R8G8B8 = 20,
+ FMT_X8R8G8B8 = 22
+ };
+
+ VideoMode() : width(0), height(0), refresh(0), format(0) { }
+ VideoMode(int w, int h, Format f, int r=0) : width(w), height(h), refresh(r), format(f) { }
+
+ int operator == (const VideoMode& m) const { return m.width == width &&
+ m.height == height &&
+ m.format == format; }
+ int operator != (const VideoMode& m) const { return m.width != width ||
+ m.height != height ||
+ m.format != format; }
+
+ const char* GetDescription() const;
+
+ int width;
+ int height;
+ int refresh;
+ int format;
+};
+
+// +--------------------------------------------------------------------+
+
+struct VideoDeviceInfo
+{
+ VideoDeviceInfo();
+ ~VideoDeviceInfo();
+
+ int vertex_processing;
+ int depth_buffer_bits;
+ int adapter_index;
+ int device_index;
+ DWORD device_type;
+ DWORD depth_stencil_format;
+ DWORD back_buffer_format;
+ DWORD multisample_type;
+ DWORD multisample_qual;
+ char adapter_desc[128];
+ char device_desc[128];
+};
+
+// +--------------------------------------------------------------------+
+
+class VideoSettings
+{
+public:
+ enum VertexProcessing {
+ VTX_SOFTWARE,
+ VTX_MIXED,
+ VTX_HARDWARE,
+ VTX_PURE
+ };
+
+ VideoSettings();
+ ~VideoSettings();
+
+ // accessor methods
+
+ bool IsWindowed() const;
+ bool UseEffects() const;
+ int GetWidth() const;
+ int GetHeight() const;
+ int GetDepth() const;
+ int GetPixSize() const;
+ int GetRefreshRate() const;
+
+ const char* GetModeDescription() const;
+
+ int GetVertexProcessing() const;
+ int GetDepthBufferBits() const;
+ int GetAdapterIndex() const;
+ int GetDeviceIndex() const;
+ DWORD GetDeviceType() const;
+ DWORD GetDepthStencilFormat() const;
+ DWORD GetBackBufferFormat() const;
+ const char* GetAdapterDesc() const;
+ const char* GetDeviceDesc() const;
+
+ // properties
+
+ bool is_windowed;
+ bool use_effects;
+ VideoMode fullscreen_mode;
+ VideoMode windowed_mode;
+ int window_width;
+ int window_height;
+ VideoDeviceInfo fullscreen_device;
+ VideoDeviceInfo windowed_device;
+
+ // feature set
+
+ bool shadows;
+ bool bumpmaps;
+ bool specmaps;
+ int max_detail;
+ DWORD enable_vs;
+ DWORD enable_ps;
+ float depth_bias;
+};
+
+#endif VideoSettings_h
+