diff options
Diffstat (limited to 'Stars45/Video.h')
-rw-r--r-- | Stars45/Video.h | 266 |
1 files changed, 266 insertions, 0 deletions
diff --git a/Stars45/Video.h b/Stars45/Video.h new file mode 100644 index 0000000..db34bcc --- /dev/null +++ b/Stars45/Video.h @@ -0,0 +1,266 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGen.lib + FILE: Video.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Abstract Video Interface +*/ + +#ifndef Video_h +#define Video_h + +#include "Geometry.h" +#include "Color.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Video; +struct VideoMode; +class VideoSettings; +class VideoPrivateData; + +class Bitmap; +class Camera; +struct Rect; +struct Poly; +struct Material; +struct VertexSet; +class Light; +class Solid; +class Surface; + +// +--------------------------------------------------------------------+ + +struct RenderStats +{ + int nframe; + int nverts; + int npolys; + int nlines; + + int ncalls; + + int total_verts; + int total_polys; + int total_lines; + + void Clear() { nverts = npolys = nlines = ncalls = + total_verts = total_polys = total_lines = 0; } +}; + +// +--------------------------------------------------------------------+ + +class Video +{ +public: + enum STATUS { VIDEO_OK, VIDEO_ERR, VIDEO_BAD_PARM }; + + enum RENDER_STATE { + FILL_MODE, + SHADE_MODE, + LIGHTING_ENABLE, + Z_ENABLE, + Z_WRITE_ENABLE, + Z_BIAS, + TEXTURE_FILTER, + DITHER_ENABLE, + SPECULAR_ENABLE, + FOG_ENABLE, + FOG_COLOR, + FOG_DENSITY, + STENCIL_ENABLE, + TEXTURE_WRAP, + LIGHTING_PASS, + + RENDER_STATE_MAX + }; + + enum BLEND_TYPE { + BLEND_SOLID = 1, + BLEND_ALPHA = 2, + BLEND_ADDITIVE = 4, + BLEND_FORCE_DWORD = 0x7fffffff, + }; + + enum SHADE_TYPE { + SHADE_FLAT = 1, + SHADE_GOURAUD = 2, + SHADE_PHONG = 3, + SHADE_FORCE_DWORD = 0x7fffffff, + }; + + enum FILL_TYPE { + FILL_POINT = 1, + FILL_WIREFRAME = 2, + FILL_SOLID = 3, + FILL_FORCE_DWORD = 0x7fffffff, + }; + + enum FILTER_TYPE { + FILTER_NONE = 1, + FILTER_LINEAR = 2, + FILTER_MIPMAP = 3, + FILTER_MIPLINEAR = 4, + FILTER_TRILINEAR = 6, + FILTER_FORCE_DWORD = 0x7fffffff, + }; + + enum PROJECTION_TYPE { + PROJECTION_PERSPECTIVE = 1, + PROJECTION_ORTHOGONAL = 2, + PROJECTION_FORCE_DWORD = 0x7fffffff, + }; + + Video(); + virtual ~Video(); + + STATUS Status() const { return status; } + virtual const VideoSettings* + GetVideoSettings() const { return 0; } + virtual bool SetVideoSettings(const VideoSettings* vs) { return false; } + virtual bool Reset(const VideoSettings* vs) { return false; } + + virtual bool SetBackgroundColor(Color c) { return false; } + virtual bool SetGammaLevel(int g) { return true; } + virtual bool SetObjTransform(const Matrix& o, const Point& l){ return false; } + + virtual int Width() const { return 0; } + virtual int Height() const { return 0; } + virtual int Depth() const { return 0; } + + virtual void RecoverSurfaces() { } + + virtual bool ClearAll() { return false; } + virtual bool ClearDepthBuffer() { return false; } + virtual bool Present() { return false; } + virtual bool Pause() { return false; } + virtual bool Resume() { return false; } + + virtual bool IsWindowed() const; + virtual bool IsFullScreen() const; + virtual bool IsModeSupported(int width, int height, int bpp) + const { return true; } + virtual bool IsHardware() const { return false; } + virtual bool IsHardwareTL() const { return false; } + virtual int ZDepth() const { return 0; } + virtual DWORD VidMemFree() const { return 0; } + virtual int D3DLevel() const { return 0; } + virtual int MaxTexSize() const { return 256; } + virtual int MaxTexAspect() const { return 0; } + virtual int GammaLevel() const { return 190; } + + virtual bool IsShadowEnabled() const { return shadow_enabled; } + virtual bool IsBumpMapEnabled() const { return bump_enabled; } + virtual bool IsSpecMapEnabled() const { return spec_enabled; } + + virtual void SetShadowEnabled(bool e) { shadow_enabled = e; } + virtual void SetBumpMapEnabled(bool e) { bump_enabled = e; } + virtual void SetSpecMapEnabled(bool e) { spec_enabled = e; } + + virtual bool Capture(Bitmap& bmp) { return false; } + virtual bool GetWindowRect(Rect& r) { return false; } + virtual bool SetWindowRect(const Rect& r) { return false; } + virtual bool SetViewport(int x, int y, int w, int h) { return false; } + virtual bool SetCamera(const Camera* cam) { camera = cam; + return false; } + virtual bool SetProjection(float fov, + float znear=1.0f, + float zfar=1.0e6f, + DWORD type=PROJECTION_PERSPECTIVE) { return false; } + virtual bool SetEnvironment(Bitmap** faces) { return false; } + virtual bool SetAmbient(Color c) { return false; } + virtual bool SetLights(const List<Light>& lights) { return false; } + virtual bool SetRenderState(RENDER_STATE state, DWORD value) { return false; } + virtual bool SetBlendType(int blend_type) { return false; } + virtual bool StartFrame() { return false; } + virtual bool EndFrame() { return false; } + + virtual bool DrawPolys(int npolys, Poly* p) { return false; } + virtual bool DrawScreenPolys(int npolys, Poly* p, int blend=0) { return false; } + virtual bool DrawSolid(Solid* s, DWORD blend_modes=0xf) { return false; } + virtual bool DrawShadow(Solid* s, int nverts, Vec3* verts, bool vis=false) + { return false; } + virtual bool DrawLines(int nlines, Vec3* v, Color c, int blend=0) { return false; } + virtual bool DrawScreenLines(int nlines, float* v, Color c, int blend=0) + { return false; } + virtual bool DrawPoints(VertexSet* v) { return false; } + virtual bool DrawPolyOutline(Poly* p) { return false; } + virtual bool UseMaterial(Material* m) { return false; } + + virtual bool UseXFont(const char* name, int size, bool b, bool i) { return false; } + virtual bool DrawText(const char* text, int count, const Rect& rect, + DWORD format, Color c) { return false; } + + virtual void PreloadTexture(Bitmap* bmp) { } + virtual void PreloadSurface(Surface* s) { } + virtual void InvalidateCache() { } + + const Camera* GetCamera() const { return camera; } + const RenderStats& GetStats() const { return stats; } + static Video* GetInstance() { return video_instance; } + +protected: + STATUS status; + RenderStats stats; + const Camera* camera; + + bool shadow_enabled; + bool bump_enabled; + bool spec_enabled; + + static Video* video_instance; +}; + +// +--------------------------------------------------------------------+ + +class VideoPrivateData +{ +public: + VideoPrivateData() : valid(false) { } + virtual ~VideoPrivateData() { } + + virtual int GetType() const { return 0; } + + virtual bool IsValid() const { return valid; } + virtual void Invalidate() { valid = false; } + virtual void Validate() { valid = true; } + +protected: + bool valid; +}; + +// +--------------------------------------------------------------------+ + +#endif Video_h + |