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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: VidDlg.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Main Menu Dialog Active Window class
+*/
+
+#ifndef VidDlg_h
+#define VidDlg_h
+
+#include "Types.h"
+#include "FormWindow.h"
+#include "Bitmap.h"
+#include "Button.h"
+#include "ComboBox.h"
+#include "ListBox.h"
+#include "Slider.h"
+#include "Font.h"
+
+// +--------------------------------------------------------------------+
+
+class BaseScreen;
+class Starshatter;
+
+// +--------------------------------------------------------------------+
+
+class VidDlg : public FormWindow
+{
+public:
+ VidDlg(Screen* s, FormDef& def, BaseScreen* mgr);
+ virtual ~VidDlg();
+
+ virtual void RegisterControls();
+ virtual void Show();
+ virtual void ExecFrame();
+
+ // Operations:
+ virtual void OnTexSize(AWEvent* event);
+ virtual void OnMode(AWEvent* event);
+ virtual void OnDetail(AWEvent* event);
+ virtual void OnTexture(AWEvent* event);
+ virtual void OnGamma(AWEvent* event);
+
+ virtual void Apply();
+ virtual void Cancel();
+
+ virtual void OnApply(AWEvent* event);
+ virtual void OnCancel(AWEvent* event);
+
+ virtual void OnAudio(AWEvent* event);
+ virtual void OnVideo(AWEvent* event);
+ virtual void OnOptions(AWEvent* event);
+ virtual void OnControls(AWEvent* event);
+ virtual void OnMod(AWEvent* event);
+
+protected:
+ virtual void BuildModeList();
+
+ BaseScreen* manager;
+ Starshatter* stars;
+
+ ComboBox* mode;
+ ComboBox* tex_size;
+ ComboBox* detail;
+ ComboBox* texture;
+
+ ComboBox* shadows;
+ ComboBox* bump_maps;
+ ComboBox* spec_maps;
+
+ ComboBox* lens_flare;
+ ComboBox* corona;
+ ComboBox* nebula;
+ ComboBox* dust;
+
+ Slider* gamma;
+
+ Button* aud_btn;
+ Button* vid_btn;
+ Button* opt_btn;
+ Button* ctl_btn;
+ Button* mod_btn;
+
+ Button* apply;
+ Button* cancel;
+
+ int selected_render;
+ int selected_card;
+ int selected_tex_size;
+ int selected_mode;
+ int selected_detail;
+ int selected_texture;
+ int orig_gamma;
+
+ bool closed;
+};
+
+#endif VidDlg_h
+