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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: Thruster.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Conventional Thruster (system) class
+*/
+
+#ifndef Thruster_h
+#define Thruster_h
+
+#include "Types.h"
+#include "System.h"
+#include "Geometry.h"
+
+// +--------------------------------------------------------------------+
+
+class Ship;
+
+// +--------------------------------------------------------------------+
+
+struct ThrusterPort {
+ static const char* TYPENAME() { return "ThrusterPort"; }
+
+ ThrusterPort(int t, const Point& l, DWORD f, float s);
+ ~ThrusterPort();
+
+ int type;
+ DWORD fire;
+ float burn;
+ float scale;
+ Point loc;
+ Graphic* flare;
+ Graphic* trail;
+};
+
+// +--------------------------------------------------------------------+
+
+class Thruster : public System
+{
+public:
+ static const char* TYPENAME() { return "Thruster"; }
+
+ enum Constants {
+ LEFT, RIGHT, FORE, AFT, TOP, BOTTOM,
+ YAW_L, YAW_R, PITCH_D, PITCH_U, ROLL_L, ROLL_R
+ };
+
+ Thruster(int dtype, double thrust, float flare_scale=0);
+ Thruster(const Thruster& rhs);
+ virtual ~Thruster();
+
+ static void Initialize();
+ static void Close();
+
+ virtual void ExecFrame(double seconds);
+ virtual void ExecTrans(double x, double y, double z);
+ virtual void SetShip(Ship* s);
+
+ virtual double TransXLimit();
+ virtual double TransYLimit();
+ virtual double TransZLimit();
+
+ virtual void AddPort(int type, const Point& loc, DWORD fire, float flare_scale=0);
+ virtual void CreatePort(int type, const Point& loc, DWORD fire, float flare_scale);
+
+ int NumThrusters() const;
+ Graphic* Flare(int engine) const;
+ Graphic* Trail(int engine) const;
+ virtual void Orient(const Physical* rep);
+ virtual double GetRequest(double seconds) const;
+
+protected:
+ void IncBurn(int inc, int dec);
+ void DecBurn(int a, int b);
+
+ Ship* ship;
+ float thrust;
+ float scale;
+ float burn[12];
+
+ float avail_x, avail_y, avail_z;
+ float trans_x, trans_y, trans_z;
+ float roll_rate, pitch_rate, yaw_rate;
+ float roll_drag, pitch_drag, yaw_drag;
+
+ List<ThrusterPort> ports;
+};
+
+#endif Thruster_h
+