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Diffstat (limited to 'Stars45/TerrainPatch.h')
-rw-r--r-- | Stars45/TerrainPatch.h | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/Stars45/TerrainPatch.h b/Stars45/TerrainPatch.h deleted file mode 100644 index db91833..0000000 --- a/Stars45/TerrainPatch.h +++ /dev/null @@ -1,93 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - A Single Multi-LOD Section of a Terrain Object -*/ - -#ifndef TerrainPatch_h -#define TerrainPatch_h - -#include "Types.h" -#include "Solid.h" -#include "Geometry.h" -#include "Polygon.h" - -// +--------------------------------------------------------------------+ - -class Projector; -class Terrain; -class Water; - -// +--------------------------------------------------------------------+ - -class TerrainPatch : public Solid -{ -public: - TerrainPatch(Terrain* terrain, - const Bitmap* patch, const Rect& rect, - const Point& p1, const Point& p2); - TerrainPatch(Terrain* terrain, const Rect& rect, - const Point& p1, const Point& p2, - double sea_level); - virtual ~TerrainPatch(); - - virtual void SelectDetail(Projector* projector); - virtual void Render(Video* video, DWORD flags); - - virtual int CollidesWith(Graphic& o); - - // accessors: - double Scale() const { return scale; } - double MountainScale() const { return mtnscale; } - double SeaLevel() const { return base; } - double MinHeight() const { return min_height; } - double MaxHeight() const { return max_height; } - bool IsWater() const { return water != 0; } - - void UpdateSurfaceWaves(Vec3& eyePos); - - void SetScales(double scale, double mtnscale, double base); - void SetDetailLevel(int nd); - - virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt, - bool treat_translucent_polys_as_solid=true); - - double Height(double x, double y) const; - DWORD BlendValue(double y); - int CalcLayer(Poly* p); - void Illuminate(Color ambient, List<Light>& lights); - -protected: - virtual bool BuildDetailLevel(int level); - - enum { MAX_LOD=8 }; - - Terrain* terrain; - int patch_size; - int ndetail; - int max_detail; - int terrain_width; - - Rect rect; - float* heights; - Model* detail_levels[MAX_LOD]; - List<Material> materials; - Water* water; - - double scale; - double mtnscale; - double base; - double size; - float min_height; - float max_height; -}; - -#endif // TerrainPatch_h - |