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Diffstat (limited to 'Stars45/TerrainLayer.h')
-rw-r--r-- | Stars45/TerrainLayer.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/Stars45/TerrainLayer.h b/Stars45/TerrainLayer.h new file mode 100644 index 0000000..8283d70 --- /dev/null +++ b/Stars45/TerrainLayer.h @@ -0,0 +1,87 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: TerrainLayer.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + A blended detail texture applied to a terrain patch + through a specific range of altitudes +*/ + +#ifndef TerrainLayer_h +#define TerrainLayer_h + +#include "Types.h" +#include "Bitmap.h" + +// +--------------------------------------------------------------------+ + +class Terrain; +class TerrainRegion; + +// +--------------------------------------------------------------------+ + +class TerrainLayer +{ + friend class Terrain; + friend class TerrainRegion; + +public: + static const char* TYPENAME() { return "TerrainLayer"; } + + TerrainLayer() : tile_texture(0), detail_texture(0), min_height(0), max_height(-1) { } + ~TerrainLayer() { } + + int operator < (const TerrainLayer& t) const { return min_height < t.min_height; } + int operator <= (const TerrainLayer& t) const { return min_height <= t.min_height; } + int operator == (const TerrainLayer& t) const { return min_height == t.min_height; } + + // accessors: + const char* GetTileName() const { return tile_name; } + const char* GetDetailName() const { return detail_name; } + Bitmap* GetTileTexture() const { return tile_texture; } + Bitmap* GetDetailTexture() const { return detail_texture; } + double GetMinHeight() const { return min_height; } + double GetMaxHeight() const { return max_height; } + +private: + Text tile_name; + Text detail_name; + Bitmap* tile_texture; + Bitmap* detail_texture; + double min_height; + double max_height; +}; + + +#endif TerrainLayer_h + |