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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2005. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: TerrainLayer.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ A blended detail texture applied to a terrain patch
+ through a specific range of altitudes
+*/
+
+#ifndef TerrainLayer_h
+#define TerrainLayer_h
+
+#include "Types.h"
+#include "Bitmap.h"
+
+// +--------------------------------------------------------------------+
+
+class Terrain;
+class TerrainRegion;
+
+// +--------------------------------------------------------------------+
+
+class TerrainLayer
+{
+ friend class Terrain;
+ friend class TerrainRegion;
+
+public:
+ static const char* TYPENAME() { return "TerrainLayer"; }
+
+ TerrainLayer() : tile_texture(0), detail_texture(0), min_height(0), max_height(-1) { }
+ ~TerrainLayer() { }
+
+ int operator < (const TerrainLayer& t) const { return min_height < t.min_height; }
+ int operator <= (const TerrainLayer& t) const { return min_height <= t.min_height; }
+ int operator == (const TerrainLayer& t) const { return min_height == t.min_height; }
+
+ // accessors:
+ const char* GetTileName() const { return tile_name; }
+ const char* GetDetailName() const { return detail_name; }
+ Bitmap* GetTileTexture() const { return tile_texture; }
+ Bitmap* GetDetailTexture() const { return detail_texture; }
+ double GetMinHeight() const { return min_height; }
+ double GetMaxHeight() const { return max_height; }
+
+private:
+ Text tile_name;
+ Text detail_name;
+ Bitmap* tile_texture;
+ Bitmap* detail_texture;
+ double min_height;
+ double max_height;
+};
+
+
+#endif TerrainLayer_h
+