summaryrefslogtreecommitdiffhomepage
path: root/Stars45/TerrainHaze.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Stars45/TerrainHaze.cpp')
-rw-r--r--Stars45/TerrainHaze.cpp114
1 files changed, 114 insertions, 0 deletions
diff --git a/Stars45/TerrainHaze.cpp b/Stars45/TerrainHaze.cpp
new file mode 100644
index 0000000..cab4fce
--- /dev/null
+++ b/Stars45/TerrainHaze.cpp
@@ -0,0 +1,114 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: TerrainHaze.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+*/
+
+#include "MemDebug.h"
+#include "Terrain.h"
+#include "TerrainHaze.h"
+#include "TerrainRegion.h"
+
+#include "Light.h"
+#include "CameraView.h"
+#include "Bitmap.h"
+#include "DataLoader.h"
+#include "Game.h"
+
+// +====================================================================+
+
+static Bitmap terrain_texture;
+
+// +--------------------------------------------------------------------+
+
+TerrainHaze::TerrainHaze()
+: tregion(0)
+{
+}
+
+// +--------------------------------------------------------------------+
+
+TerrainHaze::~TerrainHaze()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+TerrainHaze::Render(Video* video, DWORD flags)
+{
+ if (flags & RENDER_ADDITIVE)
+ return;
+
+ if (model) {
+ if (!Luminous()) {
+ SetLuminous(true);
+ model->SetDynamic(true);
+ }
+
+ Surface* surface = model->GetSurfaces().first();
+
+ if (!surface) return;
+
+ int i;
+ DWORD sky = 0;
+ DWORD fog = 0;
+
+ if (tregion) {
+ sky = tregion->SkyColor().Value();
+ fog = tregion->FogColor().Value();
+ }
+
+ // clear the solid lights to ambient:
+ VertexSet* vset = surface->GetVertexSet();
+
+ for (i = 0; i < vset->nverts; i++) {
+ if (vset->loc[i].y > 0)
+ vset->diffuse[i] = sky;
+ else
+ vset->diffuse[i] = fog;
+ }
+
+ InvalidateSurfaceData();
+ Solid::Render(video, flags);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+int
+TerrainHaze::CheckRayIntersection(Point Q, Point w, double len, Point& ipt, bool ttpas)
+{
+ return 0;
+}