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-rw-r--r--Stars45/TerrainHaze.cpp72
1 files changed, 36 insertions, 36 deletions
diff --git a/Stars45/TerrainHaze.cpp b/Stars45/TerrainHaze.cpp
index 9f32e68..2733a94 100644
--- a/Stars45/TerrainHaze.cpp
+++ b/Stars45/TerrainHaze.cpp
@@ -1,14 +1,14 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2005. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2005. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: TerrainHaze.cpp
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: TerrainHaze.cpp
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
+ OVERVIEW
+ ========
*/
#include "MemDebug.h"
@@ -29,7 +29,7 @@ static Bitmap terrain_texture;
// +--------------------------------------------------------------------+
TerrainHaze::TerrainHaze()
- : tregion(0)
+: tregion(0)
{
}
@@ -44,41 +44,41 @@ TerrainHaze::~TerrainHaze()
void
TerrainHaze::Render(Video* video, DWORD flags)
{
- if (flags & RENDER_ADDITIVE)
- return;
+ if (flags & RENDER_ADDITIVE)
+ return;
- if (model) {
- if (!Luminous()) {
- SetLuminous(true);
- model->SetDynamic(true);
- }
+ if (model) {
+ if (!Luminous()) {
+ SetLuminous(true);
+ model->SetDynamic(true);
+ }
- Surface* surface = model->GetSurfaces().first();
+ Surface* surface = model->GetSurfaces().first();
- if (!surface) return;
+ if (!surface) return;
- int i;
- DWORD sky = 0;
- DWORD fog = 0;
+ int i;
+ DWORD sky = 0;
+ DWORD fog = 0;
- if (tregion) {
- sky = tregion->SkyColor().Value();
- fog = tregion->FogColor().Value();
- }
+ if (tregion) {
+ sky = tregion->SkyColor().Value();
+ fog = tregion->FogColor().Value();
+ }
- // clear the solid lights to ambient:
- VertexSet* vset = surface->GetVertexSet();
+ // clear the solid lights to ambient:
+ VertexSet* vset = surface->GetVertexSet();
- for (i = 0; i < vset->nverts; i++) {
- if (vset->loc[i].y > 0)
- vset->diffuse[i] = sky;
- else
- vset->diffuse[i] = fog;
- }
+ for (i = 0; i < vset->nverts; i++) {
+ if (vset->loc[i].y > 0)
+ vset->diffuse[i] = sky;
+ else
+ vset->diffuse[i] = fog;
+ }
- InvalidateSurfaceData();
- Solid::Render(video, flags);
- }
+ InvalidateSurfaceData();
+ Solid::Render(video, flags);
+ }
}
// +--------------------------------------------------------------------+
@@ -86,5 +86,5 @@ TerrainHaze::Render(Video* video, DWORD flags)
int
TerrainHaze::CheckRayIntersection(Point Q, Point w, double len, Point& ipt, bool ttpas)
{
- return 0;
+ return 0;
}