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Diffstat (limited to 'Stars45/TerrainClouds.h')
-rw-r--r-- | Stars45/TerrainClouds.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/Stars45/TerrainClouds.h b/Stars45/TerrainClouds.h new file mode 100644 index 0000000..6349c1f --- /dev/null +++ b/Stars45/TerrainClouds.h @@ -0,0 +1,88 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: TerrainClouds.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + A Single Edge Section of a Terrain Object +*/ + +#ifndef TerrainClouds_h +#define TerrainClouds_h + +#include "Types.h" +#include "Graphic.h" +#include "Geometry.h" +#include "Polygon.h" + +// +--------------------------------------------------------------------+ + +class Terrain; +class TerrainRegion; + +// +--------------------------------------------------------------------+ + +class TerrainClouds : public Graphic +{ +public: + TerrainClouds(Terrain* terr, int type); + virtual ~TerrainClouds(); + + virtual void Render(Video* video, DWORD flags); + virtual void Update(); + + // accessors: + virtual int CollidesWith(Graphic& o) { return 0; } + virtual bool Luminous() const { return true; } + virtual bool Translucent() const { return true; } + + void Illuminate(Color ambient, List<Light>& lights); + +protected: + void BuildClouds(); + + Terrain* terrain; + Vec3* mverts; + VertexSet* verts; + Poly* polys; + Material mtl_cloud; + Material mtl_shade; + + int type; + int nbanks; + int nverts; + int npolys; +}; + + +#endif TerrainClouds_h + |