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-rw-r--r--Stars45/TacticalView.h150
1 files changed, 75 insertions, 75 deletions
diff --git a/Stars45/TacticalView.h b/Stars45/TacticalView.h
index 7b09a32..3ac5c44 100644
--- a/Stars45/TacticalView.h
+++ b/Stars45/TacticalView.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: TacticalView.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: TacticalView.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- View class for Radio Communications HUD Overlay
+ OVERVIEW
+ ========
+ View class for Radio Communications HUD Overlay
*/
#ifndef TacticalView_h
@@ -37,83 +37,83 @@ class GameScreen;
// +--------------------------------------------------------------------+
class TacticalView : public View,
- public SimObserver
+public SimObserver
{
public:
- TacticalView(Window* c, GameScreen* parent);
- virtual ~TacticalView();
+ TacticalView(Window* c, GameScreen* parent);
+ virtual ~TacticalView();
- // Operations:
- virtual void Refresh();
- virtual void OnWindowMove();
- virtual void ExecFrame();
- virtual void UseProjector(Projector* p);
+ // Operations:
+ virtual void Refresh();
+ virtual void OnWindowMove();
+ virtual void ExecFrame();
+ virtual void UseProjector(Projector* p);
- virtual void DoMouseFrame();
+ virtual void DoMouseFrame();
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
- static void SetColor(Color c);
+ static void SetColor(Color c);
- static void Initialize();
- static void Close();
+ static void Initialize();
+ static void Close();
- static TacticalView* GetInstance() { return tac_view; }
+ static TacticalView* GetInstance() { return tac_view; }
protected:
- virtual bool SelectAt(int x, int y);
- virtual bool SelectRect(const Rect& r);
- virtual Ship* WillSelectAt(int x, int y);
- virtual void SetHelm(bool approach);
-
- virtual void DrawMouseRect();
- virtual void DrawSelection(Ship* seln);
- virtual void DrawSelectionInfo(Ship* seln);
- virtual void DrawSelectionList(ListIter<Ship> seln);
-
- virtual void BuildMenu();
- virtual void DrawMenu();
- virtual void ProcessMenuItem(int action);
-
- virtual void DrawMove();
- virtual void SendMove();
- virtual bool GetMouseLoc3D();
-
- virtual void DrawAction();
- virtual void SendAction();
-
- GameScreen* gamescreen;
- CameraView* camview;
- Projector* projector;
-
- int width, height;
- double xcenter, ycenter;
-
- int shift_down;
- int mouse_down;
- int right_down;
- int show_move;
- int show_action;
-
- Point move_loc;
- double base_alt;
- double move_alt;
-
- POINT mouse_action;
- POINT mouse_start;
- Rect mouse_rect;
-
- Font* font;
- Sim* sim;
- Ship* ship;
- Ship* msg_ship;
- Text current_sector;
-
- Menu* active_menu;
- MenuView* menu_view;
-
- static TacticalView* tac_view;
+ virtual bool SelectAt(int x, int y);
+ virtual bool SelectRect(const Rect& r);
+ virtual Ship* WillSelectAt(int x, int y);
+ virtual void SetHelm(bool approach);
+
+ virtual void DrawMouseRect();
+ virtual void DrawSelection(Ship* seln);
+ virtual void DrawSelectionInfo(Ship* seln);
+ virtual void DrawSelectionList(ListIter<Ship> seln);
+
+ virtual void BuildMenu();
+ virtual void DrawMenu();
+ virtual void ProcessMenuItem(int action);
+
+ virtual void DrawMove();
+ virtual void SendMove();
+ virtual bool GetMouseLoc3D();
+
+ virtual void DrawAction();
+ virtual void SendAction();
+
+ GameScreen* gamescreen;
+ CameraView* camview;
+ Projector* projector;
+
+ int width, height;
+ double xcenter, ycenter;
+
+ int shift_down;
+ int mouse_down;
+ int right_down;
+ int show_move;
+ int show_action;
+
+ Point move_loc;
+ double base_alt;
+ double move_alt;
+
+ POINT mouse_action;
+ POINT mouse_start;
+ Rect mouse_rect;
+
+ Font* font;
+ Sim* sim;
+ Ship* ship;
+ Ship* msg_ship;
+ Text current_sector;
+
+ Menu* active_menu;
+ MenuView* menu_view;
+
+ static TacticalView* tac_view;
};
#endif TacticalView_h