diff options
Diffstat (limited to 'Stars45/TacticalAI.h')
-rw-r--r-- | Stars45/TacticalAI.h | 206 |
1 files changed, 115 insertions, 91 deletions
diff --git a/Stars45/TacticalAI.h b/Stars45/TacticalAI.h index 8bc802e..5a54f69 100644 --- a/Stars45/TacticalAI.h +++ b/Stars45/TacticalAI.h @@ -1,91 +1,115 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: TacticalAI.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Common base class and interface for mid-level (tactical) AI
-*/
-
-#ifndef TacticalAI_h
-#define TacticalAI_h
-
-#include "Types.h"
-#include "Director.h"
-
-// +--------------------------------------------------------------------+
-
-class Ship;
-class ShipAI;
-class Instruction;
-class CarrierAI;
-
-// +--------------------------------------------------------------------+
-
-class TacticalAI : public Director
-{
-public:
- TacticalAI(ShipAI* ai);
- virtual ~TacticalAI();
-
- enum ROE {
- NONE,
- SELF_DEFENSIVE,
- DEFENSIVE,
- DIRECTED,
- FLEXIBLE,
- AGRESSIVE
- };
-
- virtual void ExecFrame(double seconds);
-
- virtual ROE RulesOfEngagement() const { return roe; }
- virtual double ThreatLevel() const { return threat_level; }
- virtual double SupportLevel() const { return support_level; }
-
-protected:
- // pick the best target if we don't have one yet:
- virtual void CheckOrders();
- virtual bool CheckShipOrders();
- virtual bool ProcessOrders();
- virtual bool CheckFlightPlan();
- virtual bool CheckObjectives();
-
- virtual void SelectTarget();
- virtual void SelectTargetDirected(Ship* tgt=0);
- virtual void SelectTargetOpportunity();
- virtual void CheckTarget();
- virtual void FindThreat();
- virtual void FindSupport();
- virtual void FindFormationSlot(int formation);
-
- virtual bool CanTarget(Ship* tgt);
- virtual void ClearRadioOrders();
-
- Ship* ship;
- ShipAI* ship_ai;
- CarrierAI* carrier_ai;
-
- Instruction* navpt;
- Instruction* orders;
-
- double agression;
- ROE roe;
- int element_index;
- int action;
- int exec_time;
- int directed_tgtid;
-
- double threat_level;
- double support_level;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif TacticalAI_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: TacticalAI.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Common base class and interface for mid-level (tactical) AI +*/ + +#ifndef TacticalAI_h +#define TacticalAI_h + +#include "Types.h" +#include "Director.h" + +// +--------------------------------------------------------------------+ + +class Ship; +class ShipAI; +class Instruction; +class CarrierAI; + +// +--------------------------------------------------------------------+ + +class TacticalAI : public Director +{ +public: + TacticalAI(ShipAI* ai); + virtual ~TacticalAI(); + + enum ROE { + NONE, + SELF_DEFENSIVE, + DEFENSIVE, + DIRECTED, + FLEXIBLE, + AGRESSIVE + }; + + virtual void ExecFrame(double seconds); + + virtual ROE RulesOfEngagement() const { return roe; } + virtual double ThreatLevel() const { return threat_level; } + virtual double SupportLevel() const { return support_level; } + +protected: + // pick the best target if we don't have one yet: + virtual void CheckOrders(); + virtual bool CheckShipOrders(); + virtual bool ProcessOrders(); + virtual bool CheckFlightPlan(); + virtual bool CheckObjectives(); + + virtual void SelectTarget(); + virtual void SelectTargetDirected(Ship* tgt=0); + virtual void SelectTargetOpportunity(); + virtual void CheckTarget(); + virtual void FindThreat(); + virtual void FindSupport(); + virtual void FindFormationSlot(int formation); + + virtual bool CanTarget(Ship* tgt); + virtual void ClearRadioOrders(); + + Ship* ship; + ShipAI* ship_ai; + CarrierAI* carrier_ai; + + Instruction* navpt; + Instruction* orders; + + double agression; + ROE roe; + int element_index; + int action; + int exec_time; + int directed_tgtid; + + double threat_level; + double support_level; +}; + +// +--------------------------------------------------------------------+ + +#endif TacticalAI_h + |