diff options
Diffstat (limited to 'Stars45/TacticalAI.h')
-rw-r--r-- | Stars45/TacticalAI.h | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/Stars45/TacticalAI.h b/Stars45/TacticalAI.h new file mode 100644 index 0000000..5a54f69 --- /dev/null +++ b/Stars45/TacticalAI.h @@ -0,0 +1,115 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: TacticalAI.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Common base class and interface for mid-level (tactical) AI +*/ + +#ifndef TacticalAI_h +#define TacticalAI_h + +#include "Types.h" +#include "Director.h" + +// +--------------------------------------------------------------------+ + +class Ship; +class ShipAI; +class Instruction; +class CarrierAI; + +// +--------------------------------------------------------------------+ + +class TacticalAI : public Director +{ +public: + TacticalAI(ShipAI* ai); + virtual ~TacticalAI(); + + enum ROE { + NONE, + SELF_DEFENSIVE, + DEFENSIVE, + DIRECTED, + FLEXIBLE, + AGRESSIVE + }; + + virtual void ExecFrame(double seconds); + + virtual ROE RulesOfEngagement() const { return roe; } + virtual double ThreatLevel() const { return threat_level; } + virtual double SupportLevel() const { return support_level; } + +protected: + // pick the best target if we don't have one yet: + virtual void CheckOrders(); + virtual bool CheckShipOrders(); + virtual bool ProcessOrders(); + virtual bool CheckFlightPlan(); + virtual bool CheckObjectives(); + + virtual void SelectTarget(); + virtual void SelectTargetDirected(Ship* tgt=0); + virtual void SelectTargetOpportunity(); + virtual void CheckTarget(); + virtual void FindThreat(); + virtual void FindSupport(); + virtual void FindFormationSlot(int formation); + + virtual bool CanTarget(Ship* tgt); + virtual void ClearRadioOrders(); + + Ship* ship; + ShipAI* ship_ai; + CarrierAI* carrier_ai; + + Instruction* navpt; + Instruction* orders; + + double agression; + ROE roe; + int element_index; + int action; + int exec_time; + int directed_tgtid; + + double threat_level; + double support_level; +}; + +// +--------------------------------------------------------------------+ + +#endif TacticalAI_h + |