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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: TacticalAI.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Common base class and interface for mid-level (tactical) AI
+*/
+
+#ifndef TacticalAI_h
+#define TacticalAI_h
+
+#include "Types.h"
+#include "Director.h"
+
+// +--------------------------------------------------------------------+
+
+class Ship;
+class ShipAI;
+class Instruction;
+class CarrierAI;
+
+// +--------------------------------------------------------------------+
+
+class TacticalAI : public Director
+{
+public:
+ TacticalAI(ShipAI* ai);
+ virtual ~TacticalAI();
+
+ enum ROE {
+ NONE,
+ SELF_DEFENSIVE,
+ DEFENSIVE,
+ DIRECTED,
+ FLEXIBLE,
+ AGRESSIVE
+ };
+
+ virtual void ExecFrame(double seconds);
+
+ virtual ROE RulesOfEngagement() const { return roe; }
+ virtual double ThreatLevel() const { return threat_level; }
+ virtual double SupportLevel() const { return support_level; }
+
+protected:
+ // pick the best target if we don't have one yet:
+ virtual void CheckOrders();
+ virtual bool CheckShipOrders();
+ virtual bool ProcessOrders();
+ virtual bool CheckFlightPlan();
+ virtual bool CheckObjectives();
+
+ virtual void SelectTarget();
+ virtual void SelectTargetDirected(Ship* tgt=0);
+ virtual void SelectTargetOpportunity();
+ virtual void CheckTarget();
+ virtual void FindThreat();
+ virtual void FindSupport();
+ virtual void FindFormationSlot(int formation);
+
+ virtual bool CanTarget(Ship* tgt);
+ virtual void ClearRadioOrders();
+
+ Ship* ship;
+ ShipAI* ship_ai;
+ CarrierAI* carrier_ai;
+
+ Instruction* navpt;
+ Instruction* orders;
+
+ double agression;
+ ROE roe;
+ int element_index;
+ int action;
+ int exec_time;
+ int directed_tgtid;
+
+ double threat_level;
+ double support_level;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif TacticalAI_h
+