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-rw-r--r--Stars45/TacticalAI.h112
1 files changed, 56 insertions, 56 deletions
diff --git a/Stars45/TacticalAI.h b/Stars45/TacticalAI.h
index 3a56136..8bc802e 100644
--- a/Stars45/TacticalAI.h
+++ b/Stars45/TacticalAI.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: TacticalAI.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: TacticalAI.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Common base class and interface for mid-level (tactical) AI
+ OVERVIEW
+ ========
+ Common base class and interface for mid-level (tactical) AI
*/
#ifndef TacticalAI_h
@@ -30,59 +30,59 @@ class CarrierAI;
class TacticalAI : public Director
{
public:
- TacticalAI(ShipAI* ai);
- virtual ~TacticalAI();
+ TacticalAI(ShipAI* ai);
+ virtual ~TacticalAI();
- enum ROE {
- NONE,
- SELF_DEFENSIVE,
- DEFENSIVE,
- DIRECTED,
- FLEXIBLE,
- AGRESSIVE
- };
+ enum ROE {
+ NONE,
+ SELF_DEFENSIVE,
+ DEFENSIVE,
+ DIRECTED,
+ FLEXIBLE,
+ AGRESSIVE
+ };
- virtual void ExecFrame(double seconds);
+ virtual void ExecFrame(double seconds);
- virtual ROE RulesOfEngagement() const { return roe; }
- virtual double ThreatLevel() const { return threat_level; }
- virtual double SupportLevel() const { return support_level; }
+ virtual ROE RulesOfEngagement() const { return roe; }
+ virtual double ThreatLevel() const { return threat_level; }
+ virtual double SupportLevel() const { return support_level; }
protected:
- // pick the best target if we don't have one yet:
- virtual void CheckOrders();
- virtual bool CheckShipOrders();
- virtual bool ProcessOrders();
- virtual bool CheckFlightPlan();
- virtual bool CheckObjectives();
-
- virtual void SelectTarget();
- virtual void SelectTargetDirected(Ship* tgt=0);
- virtual void SelectTargetOpportunity();
- virtual void CheckTarget();
- virtual void FindThreat();
- virtual void FindSupport();
- virtual void FindFormationSlot(int formation);
-
- virtual bool CanTarget(Ship* tgt);
- virtual void ClearRadioOrders();
-
- Ship* ship;
- ShipAI* ship_ai;
- CarrierAI* carrier_ai;
-
- Instruction* navpt;
- Instruction* orders;
-
- double agression;
- ROE roe;
- int element_index;
- int action;
- int exec_time;
- int directed_tgtid;
-
- double threat_level;
- double support_level;
+ // pick the best target if we don't have one yet:
+ virtual void CheckOrders();
+ virtual bool CheckShipOrders();
+ virtual bool ProcessOrders();
+ virtual bool CheckFlightPlan();
+ virtual bool CheckObjectives();
+
+ virtual void SelectTarget();
+ virtual void SelectTargetDirected(Ship* tgt=0);
+ virtual void SelectTargetOpportunity();
+ virtual void CheckTarget();
+ virtual void FindThreat();
+ virtual void FindSupport();
+ virtual void FindFormationSlot(int formation);
+
+ virtual bool CanTarget(Ship* tgt);
+ virtual void ClearRadioOrders();
+
+ Ship* ship;
+ ShipAI* ship_ai;
+ CarrierAI* carrier_ai;
+
+ Instruction* navpt;
+ Instruction* orders;
+
+ double agression;
+ ROE roe;
+ int element_index;
+ int action;
+ int exec_time;
+ int directed_tgtid;
+
+ double threat_level;
+ double support_level;
};
// +--------------------------------------------------------------------+