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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: TacRefDlg.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Mission Briefing Dialog Active Window class
+*/
+
+#ifndef TacRefDlg_h
+#define TacRefDlg_h
+
+#include "Types.h"
+#include "FormWindow.h"
+#include "MsnDlg.h"
+#include "Bitmap.h"
+#include "Button.h"
+#include "CameraView.h"
+#include "ImgView.h"
+#include "Scene.h"
+#include "Font.h"
+#include "Text.h"
+#include "ListBox.h"
+#include "RichTextBox.h"
+
+// +--------------------------------------------------------------------+
+
+class MenuScreen;
+class ShipDesign;
+class WeaponDesign;
+
+// +--------------------------------------------------------------------+
+
+class TacRefDlg : public FormWindow
+{
+public:
+ enum MODES { MODE_NONE, MODE_SHIPS, MODE_WEAPONS };
+
+ TacRefDlg(Screen* s, FormDef& def, MenuScreen* mgr);
+ virtual ~TacRefDlg();
+
+ virtual void RegisterControls();
+ virtual void ExecFrame();
+ virtual void Show();
+
+ // Operations:
+ virtual void OnClose(AWEvent* event);
+ virtual void OnMode(AWEvent* event);
+ virtual void OnSelect(AWEvent* event);
+ virtual void OnCamRButtonDown(AWEvent* event);
+ virtual void OnCamRButtonUp(AWEvent* event);
+ virtual void OnCamMove(AWEvent* event);
+ virtual void OnCamZoom(AWEvent* event);
+
+protected:
+ virtual void SelectShip(const ShipDesign* dsn);
+ virtual void SelectWeapon(const WeaponDesign* dsn);
+
+ virtual void UpdateZoom(double r);
+ virtual void UpdateAzimuth(double a);
+ virtual void UpdateElevation(double e);
+ virtual void UpdateCamera();
+ virtual bool SetCaptureBeauty();
+ virtual bool ReleaseCaptureBeauty();
+
+ MenuScreen* manager;
+ ActiveWindow* beauty;
+ ListBox* lst_designs;
+ ActiveWindow* txt_caption;
+ RichTextBox* txt_stats;
+ RichTextBox* txt_description;
+ Button* btn_ships;
+ Button* btn_weaps;
+ Button* btn_close;
+
+ ImgView* imgview;
+ CameraView* camview;
+ Scene scene;
+ Camera cam;
+
+ int mode;
+ double radius;
+ double cam_zoom;
+ double cam_az;
+ double cam_el;
+ int mouse_x;
+ int mouse_y;
+ bool update_scene;
+ bool captured;
+
+ int ship_index;
+ int weap_index;
+};
+
+#endif TacRefDlg_h
+