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Diffstat (limited to 'Stars45/SystemDesign.cpp')
-rw-r--r-- | Stars45/SystemDesign.cpp | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/Stars45/SystemDesign.cpp b/Stars45/SystemDesign.cpp new file mode 100644 index 0000000..94d9cd8 --- /dev/null +++ b/Stars45/SystemDesign.cpp @@ -0,0 +1,192 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: SystemDesign.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Weapon Design parameters class +*/ + +#include "MemDebug.h" +#include "SystemDesign.h" +#include "Component.h" + +#include "Game.h" +#include "Bitmap.h" +#include "DataLoader.h" +#include "ParseUtil.h" + +// +--------------------------------------------------------------------+ + +List<SystemDesign> SystemDesign::catalog; + +#define GET_DEF_TEXT(p,d,x) if(p->name()->value()==(#x))GetDefText(d->x,p,filename) +#define GET_DEF_NUM(p,d,x) if(p->name()->value()==(#x))GetDefNumber(d->x,p,filename) + +// +--------------------------------------------------------------------+ + +SystemDesign::SystemDesign() +{ } + +SystemDesign::~SystemDesign() +{ + components.destroy(); +} + +// +--------------------------------------------------------------------+ + +void +SystemDesign::Initialize(const char* filename) +{ + Print("Loading System Designs '%s'\n", filename); + + // Load Design File: + DataLoader* loader = DataLoader::GetLoader(); + BYTE* block; + + int blocklen = loader->LoadBuffer(filename, block, true); + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); + Term* term = parser.ParseTerm(); + + if (!term) { + Print("ERROR: could not parse '%s'\n", filename); + exit(-3); + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "SYSTEM") { + Print("ERROR: invalid system design file '%s'\n", filename); + exit(-4); + } + } + + int type = 1; + + do { + delete term; + + term = parser.ParseTerm(); + + if (term) { + TermDef* def = term->isDef(); + if (def) { + if (def->name()->value() == "system") { + + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: system structure missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + SystemDesign* design = new(__FILE__,__LINE__) SystemDesign; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + GET_DEF_TEXT(pdef, design, name); + + else if (pdef->name()->value()==("component")) { + if (!pdef->term() || !pdef->term()->isStruct()) { + Print("WARNING: component structure missing in system '%s' in '%s'\n", (const char*) design->name, filename); + } + else { + TermStruct* val2 = pdef->term()->isStruct(); + ComponentDesign* comp_design = new(__FILE__,__LINE__) ComponentDesign; + + for (int i = 0; i < val2->elements()->size(); i++) { + TermDef* pdef2 = val2->elements()->at(i)->isDef(); + if (pdef2) { + GET_DEF_TEXT(pdef2, comp_design, name); + else GET_DEF_TEXT(pdef2, comp_design, abrv); + else GET_DEF_NUM (pdef2, comp_design, repair_time); + else GET_DEF_NUM (pdef2, comp_design, replace_time); + else GET_DEF_NUM (pdef2, comp_design, spares); + else GET_DEF_NUM (pdef2, comp_design, affects); + + else { + Print("WARNING: parameter '%s' ignored in '%s'\n", + pdef2->name()->value().data(), filename); + } + } + } + + design->components.append(comp_design); + } + } + + else { + Print("WARNING: parameter '%s' ignored in '%s'\n", + pdef->name()->value().data(), filename); + } + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + val->elements()->at(i)->print(); + } + } + + catalog.append(design); + } + } + + else + Print("WARNING: unknown definition '%s' in '%s'\n", + def->name()->value().data(), filename); + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + term->print(); + } + } + } + while (term); + + loader->ReleaseBuffer(block); +} + +// +--------------------------------------------------------------------+ + +void +SystemDesign::Close() +{ + catalog.destroy(); +} + +// +--------------------------------------------------------------------+ + +SystemDesign* +SystemDesign::Find(const char* name) +{ + SystemDesign test; + test.name = name; + return catalog.find(&test); +} + |