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-rw-r--r--Stars45/StarshipTacticalAI.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/Stars45/StarshipTacticalAI.h b/Stars45/StarshipTacticalAI.h
index 007c9ad..1f001f0 100644
--- a/Stars45/StarshipTacticalAI.h
+++ b/Stars45/StarshipTacticalAI.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: StarshipTacticalAI.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: StarshipTacticalAI.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Starship-specific mid-level (tactical) AI
+ OVERVIEW
+ ========
+ Starship-specific mid-level (tactical) AI
*/
#ifndef StarshipTacticalAI_h
@@ -23,22 +23,22 @@
class StarshipTacticalAI : public TacticalAI
{
public:
- StarshipTacticalAI(ShipAI* ai);
- virtual ~StarshipTacticalAI();
+ StarshipTacticalAI(ShipAI* ai);
+ virtual ~StarshipTacticalAI();
- virtual void ExecFrame(double seconds);
+ virtual void ExecFrame(double seconds);
protected:
- virtual void FindThreat();
- virtual void FindSupport();
+ virtual void FindThreat();
+ virtual void FindSupport();
- virtual void CheckBugOut(Ship* c_ship, double range);
+ virtual void CheckBugOut(Ship* c_ship, double range);
- DWORD THREAT_REACTION_TIME;
- int ai_level;
- double drop_time;
- double initial_integrity;
- bool bugout;
+ DWORD THREAT_REACTION_TIME;
+ int ai_level;
+ double drop_time;
+ double initial_integrity;
+ bool bugout;
};
// +--------------------------------------------------------------------+