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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars
+ FILE: StarServer.h
+ AUTHOR: John DiCamillo
+
+*/
+
+#ifndef StarServer_h
+#define StarServer_h
+
+#include "Types.h"
+#include "Game.h"
+#include "Bitmap.h"
+#include "KeyMap.h"
+
+// +--------------------------------------------------------------------+
+
+class Campaign;
+class Ship;
+class Sim;
+class FadeView;
+class CameraDirector;
+class MultiController;
+class MouseController;
+class DataLoader;
+
+class NetServer;
+class NetLobbyServer;
+
+// +--------------------------------------------------------------------+
+
+class StarServer : public Game
+{
+public:
+ StarServer();
+ virtual ~StarServer();
+
+ virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
+ virtual bool InitGame();
+ virtual void GameState();
+ virtual bool OnPaint();
+
+ enum MODE { MENU_MODE, // main menu
+ LOAD_MODE, // loading mission into simulator
+ PLAY_MODE // active simulation
+ };
+
+ int GetGameMode() { return game_mode; }
+ void SetGameMode(int mode);
+ void SetNextMission(const char* script);
+
+ void CreateWorld();
+ void Shutdown(bool restart=false);
+
+ static StarServer* GetInstance() { return instance; }
+
+
+protected:
+ virtual bool GameLoop();
+ virtual void UpdateWorld();
+ virtual void InstantiateMission();
+
+ static StarServer* instance;
+ NetServer* admin_server;
+ NetLobbyServer* lobby_server;
+ DataLoader* loader;
+
+ int game_mode;
+ DWORD time_mark;
+ DWORD minutes;
+};
+
+#endif StarServer_h